DRL > Discussion

Color bindings for fun and profit!

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grommile:
I set mine to 'x', because just about anything is better than the factory default, and no existing gameplay element uses 'x'.

raekuul:

--- Quote from: Deathwind on May 02, 2011, 02:40 ---Intuition's symbol and color are in the main config.lua, I set mine to yellow asterisks because of the arena master's staff

--- End quote ---
They really should be covered in color.lua for consistency, or at least in addition to in config.lua

Deathwind:
move the color yes, but the symbol should stay where it is

thelaptop:
Hmm.  Screenshotting using a modified color.lua file causes the colour scheme to follow whatever was locally set, right?

If yes, might be a good idea to have an option that does not do that, otherwise it will get really confusing in the screen shot section when people put up things with Magenta monsters ("wow, new monster that I've not seen before?").

Simon-v:
Fun fact: i was going to make a topic like that for, like, two months, but never got to it.


--- Quote from: tehtmi on May 01, 2011, 19:16 ---And kudos to whoever foiled my attempt to distinguish levers using color bindings :P

--- End quote ---
That would be me, during one of the early betas. You're welcome. ;)

My colors.lua is rather basic - i only have the berserk pack and locked door replaced (dark gray (i feel it to be more "doomish") and yellow (no special reason) respectively). I think i'll borrow a couple ideas from your config, though.

What i really use a lot are the message colors. I use them to draw attention to everything that needs attention:

--- Code: ---Messages = {
    -- Danger!
["Warning!*"] = RED,
["*Nuclear missile deployed.*"] = RED,
["Your * damaged!"] = BROWN,
["Your * destroyed!"] = RED,
["You die*"] = RED,
-- Level Clear feelings
["You feel relatively safe now."] = BLUE,
["*A pity you came to destroy us*"] = BLUE,
["So much for hellish fair-play."] = BLUE,
["Peace comes back to this evil place."] = BLUE,
["Why do they have to come in pairs? And what's that shimmering thing?"] = BLUE,
["As you kill the Angel of Death suddenly the cathedral starts to fall apart!"] = BLUE,
["Suddenly everything is peaceful.*"] = BLUE,
["That seems to be all of them, hopefully..."] = BLUE,
["That had damn well better be all of them!"] = BLUE,
["Well, they sure opened up. Now to see if there's anything left worth taking..."] = BLUE,
["Suddenly the webs fade. From under the webs, items emerge..."] = BLUE,
["Tough son of a bitch...*"] = BLUE,
-- L00t feelings!
["You feel there is something really valuable here!"] = GREEN,
["The lab cache opens."] = GREEN,
["A presence! Of something holy! Here in this hell?*"] = GREEN,
-- Levers of no fun and some profit
["In the State of Denmark there was the odor of decay..."] = RED,
["You feel that smell? That gasoline smell? Oh hell..."] = RED,
["The air is really humid here..."] = BLUE,
["You hear the trumpets of Jericho echoing in the distance..."] = CYAN,
["Khe, he, he, this will be a mess..."] = BROWN,
-- Level events feelings
["The air seems deadly here, you better leave quick!"] = RED, -- TEST THIS
["You feel you need to run!"] = BROWN,
-- Special level stairs
["You feel a breeze of morbid air..." ] = MAGENTA,
["You sense a passage to a place beyond..."] = MAGENTA,
["You shiver from cold..."] = MAGENTA,
}
--- End code ---

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