DRL > Discussion

Teleporters...yawn

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GrimmC:

--- Quote from: Brewtal Legend on May 04, 2011, 21:46 ---I still think Doomrl is an absolutely fantastic game, but ultimately almost nothing like Doom.

--- End quote ---

Really? I'm surprised to hear that. Obviously the action is totally different. Doom being almost completely in the player's skill in the area of reflex & accuracy, whereas DoomRL contains no reflexes & requires skill in a totally different way. Both have the importance of tactics & raw strength in common...but DoomRL give you a lot more ways to exercise that strength. (And yet still in common with Doom. What is AoB but a tyson run, basically? Or AoMr but a pistol run?)

Ultimately, you still run around using shotguns, chainguns, and rocket launchers to blast demons as you try to make it out of the moonbase alive, and that's what I love about it.

A DoomRL Doom mod (ha) is far beyond my capabilities...but it might be fun to import some of the weapons. Weapon sprites will always be a problem though.

Seems like most people agree the teleporters could use a revamp!

Deathwind:
I think this is about as close as we are going to get to a doomrl mod for doom...



Before you ask yes I do play using noteye, just not normally with the doomrl option set

Brewtal Legend:
Lol. More like a 1'st person doom mod for doomrl.

I've used noteye as well. A nice utility for roguelikes. Wish Z would continue work on it. 

THe korax mod for hexen adds things like experience and new abilities based on experience. I think it would be possible to do something similar to doom. Possibly use scoredoom and/or korax mod as a base. Just like a new wway to play through the old levels and wads while scoring points, permadeath, gaining experience, levels, and traits. Maybe even fit tactics into it. If the player runs for a certain amount of time, he/she become tired and moves slower. Then they need to find a health pack or globe to be able to move at normal speed and run again. The hexen/heretic code could even be used so the player could have an inventory. A couple hexen items already work kinda like doomrl items like the chaos whatchamacallit doohicki works the same as the phase device for example. 

On Topic: I wonder how teleporters could be made more interesting? Maybe if there were always two teleporters that spawn at the same time so the layer could move back and forth between them. Then they could be used as a shortcut or even telefragging monsters.

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