Status "tired" always pisses me off, as it's removable only with healing with medpack or so what is not logical. I suggest to create option of resting, which, if not interrupted, would wait, let's say 25 turns and "heal you" to the status cautious. If any monster will be in sight, or you will get attacked, the rest is interrupted. Ofc you can't rest on lava/acid etc.
Jumping: thing which annoyed me most in normal doom was unability to jump... Sometimes in doomrl it would be nice to have jumping as well, it could be unlocked with Hellrunner trait, or be possible with 2. level of Hr trait. What for? to avoid such situations (screenshot below), and allow avoid one-tile obstacles like lava. How far you may jump should be defined with armour you carry, -25% speed modifier makes you unable to jump, 0 is 2 tile jump, and every +25% bonus adds you one extra tile to the reach. Jumping actions should take long, and have quite nice dodge chance, for actions like... Hell! 3 BH and 4 Archatrons! using my tactical armor and boots to jump behind the corner (4 tiles far), as I'm only 20% of health! This would be cool.
Screenshot:
There is shotgun shell (x8) lying here.
There is shotgun shell (x8) lying here.
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Ilya Bely Armor : Malek's Armor [3/3] (100%)
Health: 96% Exp: 10/65% Weapon: modified plasma rifle (1d7)x6 [40/40] (A1)
cautious Phobos Hell Lev6
Annoyed rocketed wall:
You see : bloodstone
Boom! There is shotgun shell (x8) lying here.
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Ilya Bely Armor : Malek's Armor [3/3] (100%)
Health: 96% Exp: 10/65% Weapon: modified missile launcher (6d6) [3/4] (T1)
cautious Phobos Hell Lev6
And went farther...