DRL > Requests For Features
New level event ideas
BirdoPrey:
--- Quote from: Dorten on May 31, 2011, 23:00 ---I'd say, that this message wolud be better with just reducing FOV radius. Preferably, only for a player.
--- End quote ---
I agree, maprot is almost never a good mechanic in a roguelike and encourages spergy habits like drawing your own map as you go. Reducing FoV for player and not monsters may be overly cruel though. One way to offset this would be to include a few guaranteed night-vision goggles (as seen in classic Doom) as powerups scattered throughout the level.
ParaSait:
I miss Angel of Darkness. :<
alver:
You hear a maniacal laughter away in the distance... - one of power-ups is "rigged" to produce random negative lever effects. Possibly also applies for doors (summon monster effect).
Thexare:
You hear an explosion!
All Former Humans in the level have rocket launchers and 10 rockets instead of their normal weapons. All Arch-Viles replaced with Mancubi. Floor 20+ only.
The walls are crumbling...
Random wall sections have only 2 armor and halved health. Random holes are also generated in walls.
BirdoPrey:
both of those really own
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