DRL > Requests For Features

New level event ideas

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thelaptop:

--- Quote from: Tuomari Jim on June 16, 2011, 01:31 ---Not sure whether I should put this on the Horrible ideas thread or not, but...

You feel really clumsy!

Your traits. They don't work on this level.

--- End quote ---
Yes, this one goes into the Horrible Ideas thread.

Like, seriously.  Walking around floor number X (X > 7) without any working traits?  Urgh...

Deathwind:
How about making it double action times instead?

Silhar:
High risk, high reward, tetris-style!

"Shit, this place's gonna collapse anytime!"

Every two seconds, a piece of junk falls off the ceiling, which implies a random generation of a wall tile.
If it generates on a creature, it is instantly killed (<creaturename> gets crushed by falling junk!). There's a rock in the place of a body, so it can't be resurrected.
If on the marine - he takes 2d4 damage (You are hit by falling boulders!).

Yes, it would be actually possible to get cut off the exit.

thelaptop:

--- Quote from: Silhar on June 16, 2011, 03:58 ---High risk, high reward, tetris-style!

"Shit, this place's gonna collapse anytime!"

Every two seconds, a piece of junk falls off the ceiling, which implies a random generation of a wall tile.
If it generates on a creature, it is instantly killed (<creaturename> gets crushed by falling junk!). There's a rock in the place of a body, so it can't be resurrected.
If on the marine - he takes 2d4 damage (You are hit by falling boulders!).

Yes, it would be actually possible to get cut off the exit.

--- End quote ---
Hm.  If it is going to fall off the ceiling, then I think it should be one of those destructible rocks to make it a little more fair.

BirdoPrey:
I see the high risk there but where's the high reward?

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