DRL > Requests For Features
New level event ideas
thelaptop:
--- Quote from: Tuomari Jim on June 16, 2011, 01:31 ---Not sure whether I should put this on the Horrible ideas thread or not, but...
You feel really clumsy!
Your traits. They don't work on this level.
--- End quote ---
Yes, this one goes into the Horrible Ideas thread.
Like, seriously. Walking around floor number X (X > 7) without any working traits? Urgh...
Deathwind:
How about making it double action times instead?
Silhar:
High risk, high reward, tetris-style!
"Shit, this place's gonna collapse anytime!"
Every two seconds, a piece of junk falls off the ceiling, which implies a random generation of a wall tile.
If it generates on a creature, it is instantly killed (<creaturename> gets crushed by falling junk!). There's a rock in the place of a body, so it can't be resurrected.
If on the marine - he takes 2d4 damage (You are hit by falling boulders!).
Yes, it would be actually possible to get cut off the exit.
thelaptop:
--- Quote from: Silhar on June 16, 2011, 03:58 ---High risk, high reward, tetris-style!
"Shit, this place's gonna collapse anytime!"
Every two seconds, a piece of junk falls off the ceiling, which implies a random generation of a wall tile.
If it generates on a creature, it is instantly killed (<creaturename> gets crushed by falling junk!). There's a rock in the place of a body, so it can't be resurrected.
If on the marine - he takes 2d4 damage (You are hit by falling boulders!).
Yes, it would be actually possible to get cut off the exit.
--- End quote ---
Hm. If it is going to fall off the ceiling, then I think it should be one of those destructible rocks to make it a little more fair.
BirdoPrey:
I see the high risk there but where's the high reward?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version