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Author Topic: New level event ideas  (Read 21053 times)

Silhar

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Re: New level event ideas
« Reply #30 on: June 16, 2011, 07:09 »

Well, the hellspawn die crushed with falling junk. That saves you a lot of work.

BirdoPrey

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Re: New level event ideas
« Reply #31 on: June 16, 2011, 07:37 »

In practice, depending on the level layout, I suspect a large number of those levels wouldnt kill anything worth mentioning and would quickly make it impossible to escape. Sounds infuriating
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Shoop da Whoop

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Re: New level event ideas
« Reply #32 on: June 16, 2011, 15:58 »

We have pseudo-AoRA level event. So...

"You feel disturbance in the powers!"
Rules of AoMC are applied at this level! Maybe, not 98% of accuracy but just 90% - but still more fun.
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General Patton

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Re: New level event ideas
« Reply #33 on: June 16, 2011, 18:23 »

That seems rather vague. Perhaps something more like...
"You feel probability distort." Or if you want funny...
"You flip a coin... and it squashes a bug. Lady Luck is pissed!" Or...
"BLOOD FOR THE RANDOM NUMBER GOD!"

Also, it should be 98% accuracy.
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ParaSait

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Re: New level event ideas
« Reply #34 on: June 16, 2011, 18:32 »

Nah. One challenge-like level event is enough imo. And AoMC sucks so much... :|
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Angles of death

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Re: New level event ideas
« Reply #35 on: July 03, 2011, 13:24 »

I think this idea sounds a bit bad but I'll still suggest it.

"You feel as if there is something really dangerous here!" (Angel of 100 only)

A former commando, hell knight or baron of hell  on the level has a random unique or exotic weapon equipped and will use it instead of its natural attack (for example, if a commando spawns with a chainsaw, it will use the chainsaw instead of the plasma rifle it usually has).  The creature should be coloured magneta or light green, depending on if it's an exotic or unique.
« Last Edit: July 03, 2011, 13:26 by Angles of death »
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ParaSait

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Re: New level event ideas
« Reply #36 on: July 03, 2011, 13:44 »

I think this idea sounds a bit bad but I'll still suggest it.

"You feel as if there is something really dangerous here!" (Angel of 100 only)

A former commando, hell knight or baron of hell  on the level has a random unique or exotic weapon equipped and will use it instead of its natural attack (for example, if a commando spawns with a chainsaw, it will use the chainsaw instead of the plasma rifle it usually has).  The creature should be coloured magneta or light green, depending on if it's an exotic or unique.
OMG HE HAS A BFG10K RUUUUUUUUUN
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Deathwind

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Re: New level event ideas
« Reply #37 on: July 03, 2011, 23:37 »

OMG HE HAS A BFG10K RUUUUUUUUUN
Considering walls and the gun's firing pattern it's more than likely going to kill itself than you with the 10K...
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Sambojin

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Re: New level event ideas
« Reply #38 on: July 10, 2011, 20:55 »

"There's jets of steam erupting everywhere. Hot-stepping....."

There are geysers all throughout this level (not displayed) and possibly a lava river. The jets are represented in-game by giving you a 4% chance with every action of a rocket-jump going off for your marine. Perhaps a little less damage than a standard rocket-jump, but completely random.

Not really game changing, but it could be quite inconvenient to accidently have a random rocket-jump occuring beside a pack of daemons/mancubi. Makes it all feel a little more volcanic at earlier levels than the hell-lava of the later game.
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Passionario

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Re: New level event ideas
« Reply #39 on: July 11, 2011, 00:30 »

Perfect ambush! The bastards will never see you coming.

The duration of the grace period at the start of the level is tripled.

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ParaSait

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Re: New level event ideas
« Reply #40 on: July 11, 2011, 08:15 »

Perfect ambush! The bastards will never see you coming.

The duration of the grace period at the start of the level is tripled.
Sadly, the initial enemy idling is considered a bug. :P
Although I wish it would be a feature that is expanded on indeed.
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ZicherCZ

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Re: New level event ideas
« Reply #41 on: July 13, 2011, 09:21 »

Hope it was not posted earlier, but let me get a shot.

After the player kills the last monster, a slightly modified message appears:

You feel relatively safe ... for now.

After clearing a level. 30-90 seconds game-time pass, when Arch-Vile(s) comes up the stairs (i.e. is generated close to them) and starts reviving corpses.

The arrival time and perhaps the number of Viles (1 on ITYTD and HNTR, 1-2 HMP, 2-3 UV and N! ?) should be subject to the difficulty level (the higher level, the sooner Vile(s) arrive). Also, this should not happen too early before Viles can normally appear (3 floors before, perhaps?), and never on special levels.

The arriving Viles don't provide XP (to prevent farming).

This will notify the player to get the hell out of the level, leaving scattered powerups behind.

And perhaps, to give a warning, another message pops up when the Viles arrive, perhaps along the lines:

You feel a great evil coming!

All in all, I think that this will really add to the horror feeling, and I beleive it would not be difficult to code either.

EDIT: Of course, the player should _not_ be aware of this level event before he clears the level, in any way.
« Last Edit: July 13, 2011, 09:44 by ZicherCZ »
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