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Author Topic: New level event ideas  (Read 21049 times)

Gargulec

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New level event ideas
« on: May 04, 2011, 14:41 »

.9.9.3 brought us a number of new, shiny level events that spice the game up. But still, those events are few. Thus, I call you to arms, citizens of the Forge, come here and invent new interesting additions to level generation that will make DoomRL grow in variability, power and shiny.

Yesss... shiny.

And allow me to start:
"You see the back of your head for a moment" - every X turns, every being on this level randomly teleports.
"You can hardly see a thing here" - no level memory on this floor, as per old Angel of Darkness.
"This place seems sturdy" - walls on this level cannot be damaged.
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grommile

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Re: New level event ideas
« Reply #1 on: May 04, 2011, 14:47 »

I think #1 and #2 both belong in the Horrible Ideas thread. (#1 is just a little too silly, and #2 triggers all my 1980s-CRPG-aficionado instinctive disgust towards the notion of suppressing the automap; the phrase "throwing away 25 years of progress in game design" springs to mind.)

#3 makes for interesting tactical variations compared to normal, however :)
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Ander Hammer

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Re: New level event ideas
« Reply #2 on: May 04, 2011, 16:23 »

You get the feeling this place is haunted...

Perhaps more fitting for a Hell level, it's a hellish graveyard full of zombies. Some rooms may have gravestones that serve as cover a la crates. Existing corpses may be on the floor, and corpses that have not already been killed may, via a Nightmare-like mechanic, spontaneously raise if you stray too near. Additional bit: maybe implement a scary player ghost that might carry something nice (and use it against you). A level like this would be a great way to restock an unlucky shotgunner/pistolier/someone inexplicably attached to a gun that sprays bullets without ammochain.

A supply cache!

Most of the level has absolutely no items on the floor. The Doomguy must (usually) fight to reach the supply cache, which is like a non-bloody vault guaranteed to have at least a level's worth of supplies, maybe even an out-of-depth weapon, an exotic or unique. And also some scary monsters.
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Quest: bronzes/silvers i guess
[Inferno] ITYTD Win

Thomas

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Re: New level event ideas
« Reply #3 on: May 04, 2011, 23:27 »

Oh, this level looks dead simple.
Increases the danger level of the map (meaning a higher quality/quantity of enemies can be placed in the map)
Monster depth modifier becomes higher (allowing more powerful enemies to spawn earlier than they might usually)
ITYTD: -6 to -4
HNTR: -6 to -2
HMP: -3 to 0
UV: Special
N!: Special
There could also possibly be an increased amount of powerups and items, if Kornel was feeling particularly generous.

Getting this level event in UV or N! will give the game a chance to spawn nightmare monsters instead of increasing monster depth.
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ZZ

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Re: New level event ideas
« Reply #4 on: May 05, 2011, 00:11 »

I'm sure this one was suggested, but
This level used to be a warehouse
A whole level is a single room full of crates.

You feel being watched
You can see every monster's position as if you had Int2. Same to monsters.

You sense a struggle here long ago
A level consists of single room in the middle, where you start. There also are 4 guns and 2 stacks of ammo for each. Room has 4 doors. Level has a big amount of mosters.
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Angles of death

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Re: New level event ideas
« Reply #5 on: May 05, 2011, 00:55 »

You feel dizzy, as if the whole world is spinning around you.

The level has many open spaces and MANY teleporters.
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Fanta Hege

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Re: New level event ideas
« Reply #6 on: May 05, 2011, 13:05 »

Smell like sewerage in here

Extreemly lot of random acid patches, and specialy rivers are generated along the level.

It looks like an inferno already

Lots of lava rivers and patches are generated, hell levels only.

Oooh, goodies!

Crates in this level contain items within them.

Comrades!

All formers, knights and barons in the level wear random armor.

Ao100;

You sense a real evil present..

AoD in the level.
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Ander Hammer

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Re: New level event ideas
« Reply #7 on: May 09, 2011, 18:54 »

You sense a real evil present..

AoD in the level.

Lol if guns aren't restricted for the level, possible run-ending frustration if they are.
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Hell Baron Major
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Quest: bronzes/silvers i guess
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Thexare

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Re: New level event ideas
« Reply #8 on: May 09, 2011, 19:12 »

The pipes must've been hit! (Base)/Something's spilling from above! (Phobos Hell)

Multiple liquid spawn points are in this level, of all three standard types. Liquid continues to spread from this points randomly. Will not spread across walls, unlike the lava/acid flood events.
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Dorten

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Re: New level event ideas
« Reply #9 on: May 31, 2011, 23:00 »

"You can hardly see a thing here" - no level memory on this floor, as per old Angel of Darkness.

I'd say, that this message wolud be better with just reducing FOV radius. Preferably, only for a player.
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BirdoPrey

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Re: New level event ideas
« Reply #10 on: June 01, 2011, 07:04 »

I'd say, that this message wolud be better with just reducing FOV radius. Preferably, only for a player.

I agree, maprot is almost never a good mechanic in a roguelike and encourages spergy habits like drawing your own map as you go. Reducing FoV for player and not monsters may be overly cruel though. One way to offset this would be to include a few guaranteed night-vision goggles (as seen in classic Doom) as powerups scattered throughout the level.
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ParaSait

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Re: New level event ideas
« Reply #11 on: June 01, 2011, 08:43 »

I miss Angel of Darkness. :<
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alver

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Re: New level event ideas
« Reply #12 on: June 01, 2011, 08:53 »

You hear a maniacal laughter away in the distance... - one of power-ups is "rigged" to produce random negative lever effects. Possibly also applies for doors (summon monster effect).
« Last Edit: June 01, 2011, 08:54 by alver »
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Thexare

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Re: New level event ideas
« Reply #13 on: June 01, 2011, 21:34 »

You hear an explosion!

All Former Humans in the level have rocket launchers and 10 rockets instead of their normal weapons. All Arch-Viles replaced with Mancubi. Floor 20+ only.

The walls are crumbling...

Random wall sections have only 2 armor and halved health. Random holes are also generated in walls.
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BirdoPrey

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Re: New level event ideas
« Reply #14 on: June 01, 2011, 22:32 »

both of those really own
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