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Author Topic: New level event ideas  (Read 12354 times)

Ander Hammer

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Re: New level event ideas
« Reply #15 on: June 03, 2011, 22:40 »

You hear an explosion!

All Former Humans in the level have rocket launchers and 10 rockets instead of their normal weapons. All Arch-Viles replaced with Mancubi. Floor 20+ only.

The walls are crumbling...

Random wall sections have only 2 armor and halved health. Random holes are also generated in walls.

You hear the whine of a high-powered energy weapon charging up...

There's a guaranteed BFG (normal or nuke) on the level! Held by a former. Have fun.

This place looks like a bomb shelter. / This place looks built to last!

Walls are indestructible, or have very high armor if that's not technically feasible.
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Thexare

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Re: New level event ideas
« Reply #16 on: June 04, 2011, 11:48 »

This place looks like a bomb shelter. / This place looks built to last!

Walls are indestructible, or have very high armor if that's not technically feasible.
It's at least possible enough - think about that one pillar on Floor 25.
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thelaptop

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Re: New level event ideas
« Reply #17 on: June 04, 2011, 23:11 »

This place looks like a bomb shelter. / This place looks built to last!

Walls are indestructible, or have very high armor if that's not technically feasible.
This makes that reachability test thing I suggested in another thread even more useful for testing.
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Angles of death

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Re: New level event ideas
« Reply #18 on: June 05, 2011, 08:59 »

You feel as if you should get out of here... Fast...

Monsters teleport into the level.
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alver

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Re: New level event ideas
« Reply #19 on: June 06, 2011, 02:06 »

This level is filled with a dreadful silence...

Just like a "khe khe" level, only instead of barrels are Cysts.

Cyst = dark red barrel. Upon damaging it explodes like a fuel barrel. Releasing a random level-appropriate enemy, or a group of weaker ones.

To add to the horror feeling, each cyst has also % (10%?) chance to trigger when player moves/acts just next to it.

---

Upon leaving the stairs, you trip on some kind of a wire. Alarms sound in the distance.

All enemies on the level get "tagged" by a player, just like if he'd damage them. Efficiently making everyong hunt the player.

---

The space around you seems to be strangely warped.

Level boundaries (outtermost walls) act as "wrappers". Possibly might have a "shimmering" property, changing colors. If you try to enter such tile, it translocates you to the opposite side of the level. Cannot be generated on cave levels.

---

You see a red-headed demon fiddle with some machinery. Sunddenly an alarm sound echoes through corridors...

A nuke is set on the level, just like in Ao Red Alert - basicly AoRA mode for 1 level.

---

Walls on this level are made of cardboard...

All walls, except the outter boundaries of the level, got 1 point of structure strength - you can destroy them even with a basic pistol, or by walking up against them if you're in a running mode.

--

Walls on this level are made entirely of glass sheets...

Translucent walls. Easily destroyed by enemies trying to shoot through or break through (moving towards wall tile has chance to destroy it).

When wall is destroyed, it causes slight damage to all surrounding tiles (yes, can cause chain-destruction of walls this way).

For all practical reasons, this is like an "empty" level regarding visibility, with some additional tactical options.

---
Edit: combined several posts into a single one, as per request of thelaptop.
« Last Edit: June 06, 2011, 08:30 by alver »
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thelaptop

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Re: New level event ideas
« Reply #20 on: June 06, 2011, 05:16 »

alver: Can you please put all your ideas in one post instead of spreading it out like this?  Multiple posting is not very good netiquette.
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alver

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Re: New level event ideas
« Reply #21 on: June 06, 2011, 08:26 »

Umm... sure can. Sorry, it's a habit from using issue tracking services, where each issue is a separate ticket.
Editing it rq.

Edit: and done.
« Last Edit: June 06, 2011, 09:10 by alver »
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thelaptop

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Re: New level event ideas
« Reply #22 on: June 06, 2011, 10:09 »

Hahahaha I can understand.

Thanks for your cooperation, and may you contribute more to the forums of Chaosforge.  =D
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s0ulman

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Re: New level event ideas
« Reply #23 on: June 06, 2011, 14:06 »

You see a red-headed demon fiddle with some machinery. Sunddenly an alarm sound echoes through corridors...
A nuke is set on the level, just like in Ao Red Alert - basicly AoRA mode for 1 level.
I think we actually have this one already.

Upon leaving the stairs, you trip on some kind of a wire. Alarms sound in the distance.
All enemies on the level get "tagged" by a player, just like if he'd damage them. Efficiently making everyong hunt the player.
And this one sounds fun to me.
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Tuomari Jim

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Re: New level event ideas
« Reply #24 on: June 16, 2011, 01:31 »

Not sure whether I should put this on the Horrible ideas thread or not, but...

You feel really clumsy!

Your traits. They don't work on this level.
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thelaptop

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Re: New level event ideas
« Reply #25 on: June 16, 2011, 01:39 »

Not sure whether I should put this on the Horrible ideas thread or not, but...

You feel really clumsy!

Your traits. They don't work on this level.
Yes, this one goes into the Horrible Ideas thread.

Like, seriously.  Walking around floor number X (X > 7) without any working traits?  Urgh...
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Deathwind

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Re: New level event ideas
« Reply #26 on: June 16, 2011, 02:18 »

How about making it double action times instead?
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Silhar

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Re: New level event ideas
« Reply #27 on: June 16, 2011, 03:58 »

High risk, high reward, tetris-style!

"Shit, this place's gonna collapse anytime!"

Every two seconds, a piece of junk falls off the ceiling, which implies a random generation of a wall tile.
If it generates on a creature, it is instantly killed (<creaturename> gets crushed by falling junk!). There's a rock in the place of a body, so it can't be resurrected.
If on the marine - he takes 2d4 damage (You are hit by falling boulders!).

Yes, it would be actually possible to get cut off the exit.

thelaptop

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Re: New level event ideas
« Reply #28 on: June 16, 2011, 04:22 »

High risk, high reward, tetris-style!

"Shit, this place's gonna collapse anytime!"

Every two seconds, a piece of junk falls off the ceiling, which implies a random generation of a wall tile.
If it generates on a creature, it is instantly killed (<creaturename> gets crushed by falling junk!). There's a rock in the place of a body, so it can't be resurrected.
If on the marine - he takes 2d4 damage (You are hit by falling boulders!).

Yes, it would be actually possible to get cut off the exit.
Hm.  If it is going to fall off the ceiling, then I think it should be one of those destructible rocks to make it a little more fair.
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BirdoPrey

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Re: New level event ideas
« Reply #29 on: June 16, 2011, 06:55 »

I see the high risk there but where's the high reward?
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