DRL > Requests For Features
Reduce the difficulty of Lightfoot Gold
GrimmC:
Ugh, no thanks for Halo influence. In Doom you're a running tank, carrying a million guns and 2000 pounds of ammo all at once while moving fast enough to outdistance missiles and fireballs. (I mean, 100 rockets? Seriously?) Even in Lightfoot, that should always be an option...it's sort of what Doom's all about, as I see it. It's just an option that comes at the cost of carrying anything else. Even Doom 3 kept all the guns...
Gargulec:
--- Quote from: GrimmC on May 16, 2011, 09:39 ---Ugh, no thanks for Halo influence. In Doom you're a running tank, carrying a million guns and 2000 pounds of ammo all at once while moving fast enough to outdistance missiles and fireballs. (I mean, 100 rockets? Seriously?) Even in Lightfoot, that should always be an option...it's sort of what Doom's all about, as I see it. It's just an option that comes at the cost of carrying anything else. Even Doom 3 kept all the guns...
--- End quote ---
But wait, is not lifting the traditions of Doom the entire point of challenge modes?
GrimmC:
Perhaps...that's not particularly how I see it but I'm just speaking for myself here. Currently the challenges are Compet-N style challenges (Tyson, Pacisfist, Pistol, Speedruns) or alter the DoomRL formula (less inventory, max accuracy, amount of levels, etc.) They're not altering the fundamentals, one of which, to me, is having as many guns as you want.
But that's just my take on it.
Deathwind:
The entire point of AoLT is to limit what you can carry but just the inventory restriction just doesn't seem to be enough. This challenge needs an update or a removal and I was giving an option for said update. Many of the challenges have received major updates and are better for it, remember how the old weapon challenges locked the gun in you hand.
Navigation
[0] Message Index
[*] Previous page
Go to full version