DRL > Requests For Features

LAN Co-op

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Obscillesk:
I dunno, it could be possible to do it in some of the old Strategy game styles, all players take their turns, then the computer takes its turn.

I dunno though, waiting on someone else to move would kinda kill it for me, I love how frantic this game is, especially considering its a roguelike

jake250:
Maybe... everytime one of you make a turn the enemy make one, something like this, so all player can always move...

However it could be very annoying if people are just going mad and do not let you the time to react.

Maybe a limit on the differences of turn between both player should be here (so if I move 5 step and he didn't, I can't move anymore)

Or remove the ammount of move you can move each X second.

They are just idea thrown like that, maybe a good multiplayer could be made that way.

JimmyJ:
Well, the more IDEAS that are contributed, the more we can form a plan!

Turgor:
well, i've got an idea for multiplayer roguelikes (it's not my own btw, read it somewhere):

you use an engine with ticks, and every time a certain amount of ticks have passed, you get to take an action. ticks are based on a timer. say there are 10 ticks to a second, and a player can take a certain action after the required amount of ticks have passed:

moving 1 pace costs 10 ticks, shooting a pistol costs 5, reloading a rocket launchers costs 25 (just example figures)
if you want to move (or shoot etc), the engine checks when you have last done an action.. if 10 or more ticks have passed since your last action, you move. same goes for all the enemies you have to fight, and for your co-players. You could also stack a lot of commands, by pressing left 5 times rapidly, then watch yourself go left everytime 10 ticks have passed, untill the command buffer is empty. probably not a good idea to make the command buffer very big though, so you don't walk into a wall 300 times untill you're allowed to do something else >.<

however, i know that writing something like that means actually writing a completely new game engine. so it's probably not gonna happen here :S

Obscillesk:
Thats a pretty cool method actually, I'd never considered that before, I think that'd work out pretty well.

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