DoomRL > Modding
Introducing: Improved Shotgun Sounds (and others)
GrimmC:
Surely. I think there is a danger of making things too flashy (like giving EVERY weapon it's own pickup sound), which I will be wary of. But happy to post some more if you enjoy it.
Here's the Chainsaw rev sound. Lots of fun when you pick it up that first time and you go berserk. I also have a ripcord sound (from Doom 3) I might paste in front of it...but probs not.
Here's also a reload sound for the pistol. What's neat about this is the former humans use this sound too.
Some of the exotic/unique derivatives will not use the same sounds! So feel free to post if you notice one that should have its definitions altered.
edit: On second thought, only report the exotics, I haven't found all the uniques yet.
Malek Deneith:
--- Quote ---Some of the exotic/unique derivatives will not use the same sounds! So feel free to post if you notice one that should have its definitions altered.
--- End quote ---
Eh? Can you point out which ones? Currently exotics and uniques that lack a binding should default to sounds of their "base" weapon. If some don't... then I need to bash Kornel again it seems >.>
Ander Hammer:
Thank you.
Why shouldn't things be flashy, though? The combat shotgun reload serves a purpose, and I'm fine with the pickup/reload sound being generic for generic weapons, but interesting things like the chainsaw deserve a different soundbite. Surely you're not cocking it when you bring it to bear... or a knife, for that matter.
Edit: I can't determine exactly why, but something about the pistol file makes DoomRL cry. Diagnosing this was made infinitely more fun by the fact that DoomRL was also suddenly tossing out an error for another reason, completely unrelated: a bracket and comma had somehow vanished from elsewhere in sound.lua (boss monster sound edits) since the last time I played, after running perfectly fine when I installed those properly.
GrimmC:
Pistolsounds.zip should be fixed. As far as flashiness...trust me it's way to easy to become obsessed with modifying EVERYTHING. Simple is always good.
Like you said, combat shotty, knife, and chainsaw are pretty justifiable. Other stuff is just icing :-)
EDIT: I suppose one use for different reload sounds is that it lets you know which enemy just reloaded. i.e. pistol guy vs. chaingun guy.
Brewtal Legend:
Would you happen to have the playstation Doom sound effects? For the Weapons, monsters, etc?
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