DRL > Discussion
Class System Concept - Community Discussion
ParaSait:
--- Quote from: GrimmC on May 12, 2011, 09:08 ---One of the strengths of DoomRL imo is that, like Doom, it is entirely classless.
--- End quote ---
Gargulec:
A spectre is haunting Phobos—the spectre of communism. All the powers of old Hell have entered into a holy alliance to exorcise this spectre: Cyberdemon and JC, Angel of Death and Lava Elemental, Archviles and Hellish ninja-sergeants.
Kornel Kisielewicz:
As far as classes go, three are planned -- Marine, Scout and Technician
thelaptop:
--- Quote from: Kornel Kisielewicz on May 12, 2011, 09:40 ---As far as classes go, three are planned -- Marine, Scout and Technician
--- End quote ---
Got more hints on how this is currently envisioned so that folks can thrash it out here?
Sambojin:
Just as a guess, perhaps it's all to do with backpack space and movement speed?
Marine=standard DRL player. Scout=-3 backpack spaces but faster movement. Technician=+2 backpack spaces with slower movement.
Am I even a tiny bit close Kornel?
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