DRL > Requests For Features
Ammo. Now packed!
Simon-v:
If the refinement of the idea above gets accepted:
1) As much as it would be desired, boxes should be unmoddable, or moddable only once, preferably requiring WK and only with bulk mods (330+ ammo maybe is just a little too much, but 580+ is waaaaaaay too much for such a device, and i don't even want to think what is supposed to happen if some smartass slaps a Nano on it).
2) Reloading the "box" and reloading the weapon should be separated. There is no wrong with having to do "z, r, z" when you're outside combat to prepare for the next one, especially if it helps you reload as if you had an extra level in Reloader (just about enough to be balanced, though i'm not quite sure it won't break something given the right conditions).
GrimmC:
Pretty rad idea, I've been thinking for awhile that there should be some variance with the ammo pickups.
Shoop da Whoop:
--- Quote ---and i don't even want to think what is supposed to happen if some smartass slaps a Nano on it
--- End quote ---
You cannot unload this box! Mwahahahaha!
--- End code ---
Ander Hammer:
--- Quote from: Simon-v on May 16, 2011, 01:49 ---and i don't even want to think what is supposed to happen if some smartass slaps a Nano on it).
--- End quote ---
Probably the same thing that happens to any weapon with a nano, with the caveat that you have to either switch to it and unload it, or use it to actually reload every weapon of that ammo type you're using, and you'd probably have to have it at least prepared to get the effect.
How's this more overpowered than, say, Power Armor? Or, I guess, even a nuclear BFG.
GrimmC:
True. I would definitely support this idea, considering there's exotic weapons which can basically be used as ammoboxes if you don't feel like actually firing them. (i.e. those two miniguns in my last run)
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