DRL > Bug Reports
[0.9.9.3]Subtle armor bug
raekuul:
This is where the Negative HP In Mortem from 0.9.8.10 would have been very helpful. Seeing just how far into the negative Blah had been pushed would help us figure out exactly what happened.
In the meantime, I'd just go with "Wiki's wrong, most likely out of date."
yaflhdztioxo:
Wiki is not wrong, cacos do 2d6 plasma damage.
UnderAPaleGreySky:
Unless I'm mistaken, the issue is that there should still be one point of armour, preventing the death. Perhaps there is a bug of sorts regarding TaN and armour being destroyed?
yaflhdztioxo:
I took a look; armor damage/destruction is handled AFTER its damage reduction value is pulled (and added to a being's innate armor), so destroyed armor still protects you that turn.
I also didn't see anything in those procs that would increase damage done ever. So as of right now I don't know.
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