DRL > 0.9.9.3

[H|94%|12|YAVP] First game in 9.9.3 - new version impressions

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rchandra:
Spoiler (click to show/hide)The Dragonslayer requirement was (old version) being berserk.  I saw a mortem (thelaptop, I think) with one in a pistol character that took Brute 1 (no further Bru/Ber).  Since Kornel said the "new part" of the requirement is always doable, I suspect that's it - be berserk and have Brute 1.

Thomas:

--- Quote from: rchandra on May 25, 2011, 03:28 ---Spoiler (click to show/hide)The Dragonslayer requirement was (old version) being berserk.  I saw a mortem (thelaptop, I think) with one in a pistol character that took Brute 1 (no further Bru/Ber).  Since Kornel said the "new part" of the requirement is always doable, I suspect that's it - be berserk and have Brute 1.
--- End quote ---

You're wrong.

Spoiler (click to show/hide)The "new part" isn't having Brute 1, because that isn't always doable. If you see the dragonslayer and you have only 10% of the experience required to levelup, it's not doable then. The new requirement is literally something you can just immediately do once you see the dragonslayer, or in some circumstances you might already fit the new part.

alver:
Ha! Something that is always doable... get naked and drop all inventory. Then stand atop DS and chant a secret Vow of Poverty - "I shall never pick any item nor powerup". And voila, DS is in your hands, and you are forbidden to ever again use the [g]et command. Easy like that!

Kidding aside, i've never yet spot DS in any of my limited number of games. However, the solution like mentioned above would fit well in the general DoomRL climate :-D

Also - do you think the ideas that i posted a few posts back in this thread should be reposted to the Requests For Features forum? Or leaving them here is ok?

I'd love to be able to play against some of the opponents listed above. Or another ones, like for example:
- Leaping Horrors - a c type daemon that can perform a "leap", jumping up to 3 squares, and getting killed upon landing. This, plus an additional feature of a radius-1 explosion on death :-D
- Bloodsucking Skulls - a flying skull that, instead of normal attack, bites the player and attaches itself to his body. Then, each time the player takes actions, he is automatically damaged, until the skull dies. If the player moves/teleports, skull shadows his movements (it's attached after all). Only ways to remove the skull - kill it or change floors.
- Ghost Skulls - skulls that can pass walls. While it is moving through walls, it moves at half of its speed. If the wall is destroyed, it automatically destroys enemy within.

- Diamond Badge of Poverty - "Won, while never picking any items..."

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