I'll admit that my analysis is actually just the percentages of
seeing a cave level with a vertical river, the probability of getting stuck is actually much lower. I was in a hurry when posting and got ahead of myself.
Yeah, but you missed the second part.
Wait, now you expect me to be able to read? For some reason when you said 'not fix', I heard 'leave it in the game', not 'create reachability tests instead of fixing this one corner case'. I would still consider fixing this, but I'm the type that likes getting rid of bugs (shown by the last six months of my past job being spent solely refactoring/bug fixing) but in reality as long as the end user doesn't experience it, the underlying implementation doesn't matter to me.
That's how the numerical probability works, yes, but the chance of actually getting a cave level with a disconnected river after 10, 25, 100 caves remains under one percent; your luck doesn't change the more safe caves in a row you find.
My apologies, I never meant to imply that the probability changes if you are only ever looking at one level generation. My point was that even though 0.75% may not seem very likely, if you repeat that chance enough eventually the odds become stacked against you. Now I'm curious about the probability of getting stuck given you have a cave level. Probability states that I've most likely already seen a disconnected cave/river level, but without a computer map or a mob/me being generated in there I wouldn't know.
Frankly, that's the sort of RNG screwing I consider entirely unacceptable. There's no sort of skill that can get around that short of carrying a phase device and hoping for the best - remember that in several challenges, that's your only option; no rocket launchers in AoB, AoMr, AoSh, or AoPc, and you can't seriously count on Hellwave Packs nor should you have to waste one getting out of this situation.
This was pretty much what I was thinking. The probability was a more numbers oriented argument because I didn't think I'd be able to articulate this as well as you did.