DRL > Bug Reports

[0.9.9.3 win] Spawned in a trap

<< < (5/5)

AStranger:

--- Quote from: thelaptop on June 05, 2011, 19:52 ---Yeah, you were supposed to read the second line in my two-line/two-paragraph post.  Between fixing the underlying bug, which requires a lot of added dependency checks when generating each item, and just doing accept/reject tests, I'm going to think the latter is more useful.
Level generation doesn't take that long, does it?

--- End quote ---
It was a poor attempt at humor on my part. I agree that if you generate items/mobs on a disconnected level checking each time is a waste of energy, I had just assumed the bug happened during the level layout generation before item placement. Without knowing how things are it doesn't feel like much work to track a min/max column number while generating the cave and then placing the river within that range. Either way sanity checking the level after it's generated is still a good idea, but it can't hurt to cut out a failure if possible. It does make future additions smoother. I'm wasn't disagreeing with you, I just misunderstood you at first. Sorry about that.

thelaptop:

--- Quote from: AStranger on June 05, 2011, 21:15 ---I'm wasn't disagreeing with you, I just misunderstood you at first. Sorry about that.

--- End quote ---
Don't worry about it.  No offense taken.  =D

Navigation

[0] Message Index

[*] Previous page

Go to full version