DRL > Discussion
Another "help this n00b" topic--AoMr
Ferret2495:
I'm ashamedly terribad at most of DoomRL, because it seems the only time I can get anywhere reliably is on a dedicated shotgun game. AoMr is giving me huge amounts of grief--the farthest I seem to have gotten is the shambler (who has killed me every time).
The biggest problem so far with AoMr has proven to be the early game, wherein I'm constantly getting killed by demons (and, to a lesser extent, imps). This is particularly true in Hell's Arena, during which they come in pairs at the very least and basically guarantee my death (to the point where I'm just CAD'ing every time I see at least two demons in the early game.
I know you can throw them off with doors, but I don't always have that option, and until I get DG I just can't kill them quickly enough to avoid damage. Any tips for a hopeless marksman-to-be to deal with pinkies (and the early part of the AoMr game in general)?
Thanks in advance. I know you guys probably get tired of these, but it seems I was not meant to excel at the turn-based DooM.
ParaSait:
Do you know the pistol has alternative fire? Shift+F will fire a much more accurate shot, at the cost of some time.
In the early game, this is extremely handy especially if you have to deal with just one enemy at the time.
Also what path of traits are you choosing?
EDIT: Oh, and you don't have to kill shambler. I, as an average, not too elite player, have not even attempted to fight him yet with pistols. :D
Ferret2495:
--- Quote from: ParaSait on May 26, 2011, 13:52 ---Do you know the pistol has alternative fire? Shift+F will fire a much more accurate shot, at the cost of some time.
--- End quote ---
Yes; I actually use this pretty liberally during the first couple of stages. It really helps in the first level.
--- Quote from: ParaSait on May 26, 2011, 13:52 ---Also what path of traits are you choosing?
--- End quote ---
So far I have been going at it with this intent:
SoaG -> SoaG -> DG -> EE -> SoaG -> HR -> HR -> Dodgemaster -> MGK -> Fin -> Fin (I don't know how much farther this could go in a normal run, but I suppose I'd go Whizkid if I could go further)
I stick EE in there for better chance-to-hit; I guess I could axe that if it really turns out to be unnecessary. I figured it'd help with the ammo management aspect.
--- Quote from: ParaSait on May 26, 2011, 13:52 ---EDIT: Oh, and you don't have to kill shambler. I, as an average, not too elite player, have not even attempted to fight him yet with pistols. :D
--- End quote ---
I figured if I actually managed to kill it, the benefits would be well worth the pain.
s0ulman:
Killing shambler with pistols is hard even on easier difficulties. I personally only managed to do this once and I was using high power pistol (or maybe two). Actually, I found this assembly very useful early in the game, especially against said demons.
ParaSait:
Killing shambler means just a few mods. Aside from the xp boost it's not that much worth the trouble without Whiz.
You should try a build where you collect as much damage traits as you can and ignore MGk. SoG->SoG->DG->SoG->SoB->SoB->SoB->(and from that point I recommend some EE or so) works very well for me.
What is also very important with pistols, is actually speed and reload speed. Especially with viles and their friends later on. I'd say, assemble yourself one speedloader pistol and another with a tech mod.
All that is the build I usually do. Together with some good armor, you'll eventually be kicking EPIC ass. Maybe that's more your style too. :D
(Also remember: DG can get pricy on ammo. When you have a good collection of damage traits so far, if there's not much danger around, try to equip just one pistol if you feel like your ammo is getting rather scarce)
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