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Author Topic: Another "help this n00b" topic--AoMr  (Read 10152 times)

Game Hunter

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Re: Another "help this n00b" topic--AoMr
« Reply #15 on: May 28, 2011, 11:40 »

And Game Hunter, that is some scarily thorough analysis of AoMr.  I hope someone copies that down for prosperity.
Actually I'm kind of worried it's too long, not to mention that I really didn't talk about the basics there. Builds aside, most of the tips and tricks already assume you have a good handling on how non-shotgun weapons work in a tactical environment. Thomas's guide likely does a good job at explaining this, but I can continue to give advice if you feel what you've learned so far reading this, his guide, and my own (regarding Marksman stuff at least) is inadequate.

This isn't necessarily the place to begin talking about OTHER stuff, either, but I wouldn't mind doing similar write-ups for problematic special levels, builds, or challenges. Anything but City of Skulls, because I haven't actually seen the new City of Skulls (although it can't be THAT bad if you've prepared yourself the same way you used to).
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Ander Hammer

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Re: Another "help this n00b" topic--AoMr
« Reply #16 on: May 29, 2011, 22:02 »

New City of Skulls isn't much different from old City of Skulls. The old useful strategies and items in general still apply.
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Re: Another "help this n00b" topic--AoMr
« Reply #17 on: May 30, 2011, 03:02 »

It is different, because in the previous version I was able to crack all scull shelters with a plasma rifle and kill lost souls one by one. With the new ending, I doubt that I can handle the boss with only plasma rifle.

(as a result of a difference between bullet path and enemy knockback direction)
Don't you think it's a bug? The bullets should knock back targets in the direction of their path.
« Last Edit: May 30, 2011, 08:18 by ZZ »
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Re: Another "help this n00b" topic--AoMr
« Reply #18 on: May 30, 2011, 08:33 »

(as a result of a difference between bullet path and enemy knockback direction)
Don't you think it's a bug? The bullets should knock back targets in the direction of their path.
Even if it is a bug, the way it works now is what players should expect and rely on when they prepare strategies. If it is fixed or changed in another version, then it can be addressed at that time. It's the same reason I refer to enemy grouping, even though that is likely going to be changed with the modification of enemy AI next version.
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Re: Another "help this n00b" topic--AoMr
« Reply #19 on: May 30, 2011, 10:11 »

It is different, because in the previous version I was able to crack all scull shelters with a plasma rifle and kill lost souls one by one. With the new ending, I doubt that I can handle the boss with only plasma rifle.

And? You're not 'supposed' to crack the skull shelters, if you play by Hell's rules and/or are a real man... and why wouldn't a plasma rifle cut it against the boss? Not in the habit of keeping a shotgun on switch?
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Re: Another "help this n00b" topic--AoMr
« Reply #20 on: June 13, 2011, 17:00 »

Judging by the comments Shambler is meant to be difficult on AoMR, but I really didn't have trouble with it the last game I managed to survive long enough to reach him on it. The thing that always gives me trouble is the bruiser brothers. By the time I've reached them I attack so fast it's hard to pace my dodging and there's no cover. I like AoMr because it's difficult to get set up but once you get going you deal ludicrous damage. All the challenge games I've played I tend to do better for some reason or another. I think my main downfall in my best AoMr game was making a high power pistol, since it meant I had to constantly reload if I couldn't pull off a kill in time for Gun Kata to do it for me.

Not sure on how to capture video, either. A bit off-topic, but could someone help me out with an unrelated problem? I can't get DoomRL to go fullscreen. It always starts in a different program from Aliens RL and Diablo RL, and when I hit alt+enter I get an error message saying "This system does not support fullscreen."
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Re: Another "help this n00b" topic--AoMr
« Reply #21 on: June 13, 2011, 18:28 »

A bit off-topic, but could someone help me out with an unrelated problem? I can't get DoomRL to go fullscreen. It always starts in a different program from Aliens RL and Diablo RL, and when I hit alt+enter I get an error message saying "This system does not support fullscreen."
If you are using Windows Vista/7, you are out of luck -- there's no way to run it full screen natively.

However, there are other console emulator tools out there that can help, for example noteye or cons2tcod, both by the same author.

And yes, this is very off topic and has been asked (and answered!) before.  Please look through the other threads first next time.
« Last Edit: June 13, 2011, 18:36 by thelaptop »
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Re: Another "help this n00b" topic--AoMr
« Reply #22 on: June 13, 2011, 23:58 »

The thing that always gives me trouble is the bruiser brothers. By the time I've reached them I attack so fast it's hard to pace my dodging and there's no cover.
There is cover, just retreat after you open their wall and take cover behind the middle wall.
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