DRL > Discussion
Revenant behavior
Ander Hammer:
I got back into Doom 2 the FPS again, and while playing through mods and such I noticed something of a discrepancy (lol) between the FPS and the Roguelike.
In Doom 2, Revenants have a habit of running right the hell up to you and punching your face in... but as far as I've seen in DoomRL, they like to hang back and abuse their undodgeable missiles and try to avoid melee. Was this a balance choice or something?
thelaptop:
I'm going with "'orrible AI" as the standard reply. In spite of attempts to follow as faithfully to the source material as possible, we do find discrepancies like this.
The classic example is the OMGFAST Arch Viles in DoomRL as compared to the Arch Viles in vanilla Doom.
Deathwind:
By the way what are the odds of fixing that vile issue?[/badjoke]
thelaptop:
--- Quote from: Deathwind on May 31, 2011, 01:16 ---By the way what are the odds of fixing that vile issue?[/badjoke]
--- End quote ---
Really bad. [/badanswer]
BirdoPrey:
The arch-vile thing involves an issue that that a bunch of roguelikes have, even highly polished ones like crawl. Namely, no differentiation between monster attack speed and monster movement speed. In the original doom arch-viles moved fast as hell but the attack took forever to carry out.
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