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[N!|AoMC|83%|YAVP] Triple Diamond, revisited

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AStranger:
Okay, that was terrible. I tried to copy you, but I came up short in two areas. One I only got two diamonds and not three, the other was I only had a power modded knife without the bulk mod.  I figure you might be able to appreciate what exactly that means... Either way, great idea, even if I couldn't pull it off as well.

Thomas:
Astranger, by the time you have Fin 3 HR 2 you might as well just try to double chainsaw him to death. With a firing speed that quick, you can hit him without a reaction then run away if you time it right, and even if you don't you only lose 36% HP.

Or if you really wanted to make sure you got it right, shove T3 on the chainsaw and you're almost certain to get a good rhythm going.

AStranger:

--- Quote from: Thomas on June 05, 2011, 06:41 ---Astranger, by the time you have Fin 3 HR 2 you might as well just try to double chainsaw him to death. With a firing speed that quick, you can hit him without a reaction then run away if you time it right, and even if you don't you only lose 36% HP.

--- End quote ---
I think the RNG was messing with me because I found roughly 6-7 agility mods, 1 tech, 1 power and I had EEx2. I had enough WK had the game given me any mods. I really regretted missing the Hell's Armory because at least I would have been able to pick up a bulk mod or something. I was actually hoping for a skull (not blood) but the closest I came was a shockwave pack.

Game Hunter:

--- Quote from: AStranger on June 05, 2011, 00:57 ---Heh, actually I hadn't even thought of doing what you did. I was thinking option one was actually what you mentioned at the end of the video and option two was a slight variation of it.
--- End quote ---
Skulls IMO are too rare in the first place to be hoping for (and the only somewhat guaranteed ones show up on the next floor) so I conceived this insane plan as shown in the video. With a T-modded chainsaw (no Thomas, you can't T3 mod it) and Fin(3) you'd have ~0.4sec fire speed, which IS enough to attack him without retaliation...if you time it correctly. Since we only have to worry about the nearest 0.1sec (or 1 turn) then I don't think it's too hard to figure out the timing, but I just didn't want to risk it. Still, double chainsaw would make it take only around 10 hits, as opposed to the 60-some here.


--- Quote from: AStranger on June 05, 2011, 00:57 ---Although watching the video reminded me about the AoD's armor which makes even my edited math still wrong. 13, I think is the correct number.
--- End quote ---
Wiki says 10 armor and, by the calculation of me counting out the hits, I have confirmed this number. At the start of "almost dead" (for a dude of 500 HP this is ~50 HP) and 18 damage per hit (which, with 10 armor, would be 8 per) I hypothesized the AoD would go down in either six or seven hits, depending on how much the last hit counted for. He went down in six, thus proving my hypothesis. I DO have the entire video if you want to count it out yourself...

AStranger:

--- Quote from: Game Hunter on June 05, 2011, 12:00 ---Wiki says 10 armor and, by the calculation of me counting out the hits, I have confirmed this number. At the start of "almost dead" (for a dude of 500 HP this is ~50 HP) and 18 damage per hit (which, with 10 armor, would be 8 per) I hypothesized the AoD would go down in either six or seven hits, depending on how much the last hit counted for. He went down in six, thus proving my hypothesis. I DO have the entire video if you want to count it out yourself...

--- End quote ---
I'd agree to that. I did try to count how many throws it took at the start of almost dead, but I was kinda sloppy by that hour, but I came up with roughly 25 hits with 12 damage a hit. The 13 is just a reference to what I think a fire skull would need.

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