I was playing Angel of Shotgunnery, HNTR (meant to be HMP, but whatever.)
On floor 11, I opened a door, went around a corner, and got the following. Copied from mortem:
You open the door.
You dodge! You hear the scream of a freed soul! You hear the scream of a
freed soul! You advance to level 6! Press <Enter>... Your red armor
is completely destroyed! You die!... Press <Enter>...
All I could see that happened was a massive explosion - maybe the size of a Hellwave Pack or a Cyberdemon death. The game slowed immensely when the ring had reached what I'm guessing was its largest point. Minutes later, it ran through the next several screens quite fast (as I had hit Enter a few times trying to continue the text display) and started a new game. I didn't get an error.
Here's my full log. It appears to start with the beginning of the oddly-behaving game, and it also probably has the beginning of the next game (as explained above).
I hope this has all the information you need, because I don't think I have anything past this.
--- Logging start : 6/7/2011 1:35:02 ---
<TSystems/0/0> Initialized.
<TDoom/0/0> Initialized.
<TTextModeOutput/0/0> Initialized.
<TTextModeOutput/0/0> Setting ASCII video to 80x25 color.
<TTextModeOutput/0/0> ASCII Video 80x25 color set.
<TTextModeInput/0/0> Initialized.
<TTextModeInput/0/0> Terminal Keyboard system ready.
<TFMODSound/0/0> Initialized.
<TTextModeMessages/0/0> Initialized.
<TVDataFile> Loading "doomrl.wad"...
<TVDataFile> Loaded "doomrl.wad" (62 files).
<TDoomLua> Loading LUA stream -- "core.lua" (36893b)
<TDoomLua> Reading "core.lua" (0-36893)
LuaRequire, entering...
LuaRequire("doomrl:constants")
LuaRequire( Module "doomrl", Path "", FileName "constants.lua")
<TDoomLua> Loading LUA stream -- "constants.lua" (5806b)
<TDoomLua> Reading "constants.lua" (0-5806)
<TDoomLua> Loaded "constants.lua" (5806b)
LuaRequire, entering...
LuaRequire("doomrl:commands")
LuaRequire( Module "doomrl", Path "", FileName "commands.lua")
<TDoomLua> Loading LUA stream -- "commands.lua" (1630b)
<TDoomLua> Reading "commands.lua" (0-1630)
<TDoomLua> Loaded "commands.lua" (1630b)
LuaRequire, entering...
LuaRequire("doomrl:functions")
LuaRequire( Module "doomrl", Path "", FileName "functions.lua")
<TDoomLua> Loading LUA stream -- "functions.lua" (4000b)
<TDoomLua> Reading "functions.lua" (0-4000)
<TDoomLua> Loaded "functions.lua" (4000b)
LuaRequire, entering...
LuaRequire("doomrl:coord")
LuaRequire( Module "doomrl", Path "", FileName "coord.lua")
<TDoomLua> Loading LUA stream -- "coord.lua" (4232b)
<TDoomLua> Reading "coord.lua" (0-4232)
<TDoomLua> Loaded "coord.lua" (4232b)
LuaRequire, entering...
LuaRequire("doomrl:area")
LuaRequire( Module "doomrl", Path "", FileName "area.lua")
<TDoomLua> Loading LUA stream -- "area.lua" (12266b)
<TDoomLua> Reading "area.lua" (0-12266)
<TDoomLua> Loaded "area.lua" (12266b)
LuaRequire, entering...
LuaRequire("doomrl:generator")
LuaRequire( Module "doomrl", Path "", FileName "generator.lua")
<TDoomLua> Loading LUA stream -- "generator.lua" (64059b)
<TDoomLua> Reading "generator.lua" (0-64059)
<TDoomLua> Loaded "generator.lua" (64059b)
LuaRequire, entering...
LuaRequire("doomrl:level")
LuaRequire( Module "doomrl", Path "", FileName "level.lua")
<TDoomLua> Loading LUA stream -- "level.lua" (20776b)
<TDoomLua> Reading "level.lua" (0-20776)
<TDoomLua> Loaded "level.lua" (20776b)
LuaRequire, entering...
LuaRequire("doomrl:archi")
LuaRequire( Module "doomrl", Path "", FileName "archi.lua")
<TDoomLua> Loading LUA stream -- "archi.lua" (1986b)
<TDoomLua> Reading "archi.lua" (0-1986)
<TDoomLua> Loaded "archi.lua" (1986b)
<TDoomLua> Loaded "core.lua" (36893b)
<TDoomLua> Loading LUA stream -- "main.lua" (15195b)
<TDoomLua> Reading "main.lua" (0-15195)
LuaRequire, entering...
LuaRequire("doomrl:affects")
LuaRequire( Module "doomrl", Path "", FileName "affects.lua")
<TDoomLua> Loading LUA stream -- "affects.lua" (2201b)
<TDoomLua> Reading "affects.lua" (0-2201)
<TDoomLua> Loaded "affects.lua" (2201b)
LuaRequire, entering...
LuaRequire("doomrl:medals")
LuaRequire( Module "doomrl", Path "", FileName "medals.lua")
<TDoomLua> Loading LUA stream -- "medals.lua" (19895b)
<TDoomLua> Reading "medals.lua" (0-19895)
<TDoomLua> Loaded "medals.lua" (19895b)
LuaRequire, entering...
LuaRequire("doomrl:missiles")
LuaRequire( Module "doomrl", Path "", FileName "missiles.lua")
<TDoomLua> Loading LUA stream -- "missiles.lua" (3530b)
<TDoomLua> Reading "missiles.lua" (0-3530)
<TDoomLua> Loaded "missiles.lua" (3530b)
LuaRequire, entering...
LuaRequire("doomrl:cells")
LuaRequire( Module "doomrl", Path "", FileName "cells.lua")
<TDoomLua> Loading LUA stream -- "cells.lua" (12569b)
<TDoomLua> Reading "cells.lua" (0-12569)
<TDoomLua> Loaded "cells.lua" (12569b)
LuaRequire, entering...
LuaRequire("doomrl:traits")
LuaRequire( Module "doomrl", Path "", FileName "traits.lua")
<TDoomLua> Loading LUA stream -- "traits.lua" (15923b)
<TDoomLua> Reading "traits.lua" (0-15923)
<TDoomLua> Loaded "traits.lua" (15923b)
LuaRequire, entering...
LuaRequire("doomrl:ai")
LuaRequire( Module "doomrl", Path "", FileName "ai.lua")
<TDoomLua> Loading LUA stream -- "ai.lua" (3730b)
<TDoomLua> Reading "ai.lua" (0-3730)
<TDoomLua> Loaded "ai.lua" (3730b)
LuaRequire, entering...
LuaRequire("doomrl:beings")
LuaRequire( Module "doomrl", Path "", FileName "beings.lua")
<TDoomLua> Loading LUA stream -- "beings.lua" (32865b)
<TDoomLua> Reading "beings.lua" (0-32865)
<TDoomLua> Loaded "beings.lua" (32865b)
LuaRequire, entering...
LuaRequire("doomrl:ranks")
LuaRequire( Module "doomrl", Path "", FileName "ranks.lua")
<TDoomLua> Loading LUA stream -- "ranks.lua" (6890b)
<TDoomLua> Reading "ranks.lua" (0-6890)
<TDoomLua> Loaded "ranks.lua" (6890b)
LuaRequire, entering...
LuaRequire("doomrl:plot")
LuaRequire( Module "doomrl", Path "", FileName "plot.lua")
<TDoomLua> Loading LUA stream -- "plot.lua" (5765b)
<TDoomLua> Reading "plot.lua" (0-5765)
<TDoomLua> Loaded "plot.lua" (5765b)
LuaRequire, entering...
LuaRequire("doomrl:challenge")
LuaRequire( Module "doomrl", Path "", FileName "challenge.lua")
<TDoomLua> Loading LUA stream -- "challenge.lua" (33559b)
<TDoomLua> Reading "challenge.lua" (0-33559)
<TDoomLua> Loaded "challenge.lua" (33559b)
LuaRequire, entering...
LuaRequire("doomrl:mod_arrays")
LuaRequire( Module "doomrl", Path "", FileName "mod_arrays.lua")
<TDoomLua> Loading LUA stream -- "mod_arrays.lua" (12936b)
<TDoomLua> Reading "mod_arrays.lua" (0-12936)
<TDoomLua> Loaded "mod_arrays.lua" (12936b)
LuaRequire, entering...
LuaRequire("doomrl:items/items")
LuaRequire( Module "doomrl", Path "items", FileName "items.lua")
<TDoomLua> Loading LUA stream -- "items.lua" (40443b)
<TDoomLua> Reading "items.lua" (0-40443)
<TDoomLua> Loaded "items.lua" (40443b)
LuaRequire, entering...
LuaRequire("doomrl:items/eitems")
LuaRequire( Module "doomrl", Path "items", FileName "eitems.lua")
<TDoomLua> Loading LUA stream -- "eitems.lua" (19776b)
<TDoomLua> Reading "eitems.lua" (0-19776)
<TDoomLua> Loaded "eitems.lua" (19776b)
LuaRequire, entering...
LuaRequire("doomrl:items/uitems")
LuaRequire( Module "doomrl", Path "items", FileName "uitems.lua")
<TDoomLua> Loading LUA stream -- "uitems.lua" (17001b)
<TDoomLua> Reading "uitems.lua" (0-17001)
<TDoomLua> Loaded "uitems.lua" (17001b)
LuaRequire, entering...
LuaRequire("doomrl:levels/boss")
LuaRequire( Module "doomrl", Path "levels", FileName "boss.lua")
<TDoomLua> Loading LUA stream -- "boss.lua" (3941b)
<TDoomLua> Reading "boss.lua" (0-3941)
<TDoomLua> Loaded "boss.lua" (3941b)
LuaRequire, entering...
LuaRequire("doomrl:levels/hellgate")
LuaRequire( Module "doomrl", Path "levels", FileName "hellgate.lua")
<TDoomLua> Loading LUA stream -- "hellgate.lua" (7328b)
<TDoomLua> Reading "hellgate.lua" (0-7328)
<TDoomLua> Loaded "hellgate.lua" (7328b)
LuaRequire, entering...
LuaRequire("doomrl:levels/arena")
LuaRequire( Module "doomrl", Path "levels", FileName "arena.lua")
<TDoomLua> Loading LUA stream -- "arena.lua" (11165b)
<TDoomLua> Reading "arena.lua" (0-11165)
<TDoomLua> Loaded "arena.lua" (11165b)
LuaRequire, entering...
LuaRequire("doomrl:levels/fortress")
LuaRequire( Module "doomrl", Path "levels", FileName "fortress.lua")
<TDoomLua> Loading LUA stream -- "fortress.lua" (8306b)
<TDoomLua> Reading "fortress.lua" (0-8306)
<TDoomLua> Loaded "fortress.lua" (8306b)
LuaRequire, entering...
LuaRequire("doomrl:levels/intro")
LuaRequire( Module "doomrl", Path "levels", FileName "intro.lua")
<TDoomLua> Loading LUA stream -- "intro.lua" (5165b)
<TDoomLua> Reading "intro.lua" (0-5165)
<TDoomLua> Loaded "intro.lua" (5165b)
LuaRequire, entering...
LuaRequire("doomrl:levels/chained")
LuaRequire( Module "doomrl", Path "levels", FileName "chained.lua")
<TDoomLua> Loading LUA stream -- "chained.lua" (9204b)
<TDoomLua> Reading "chained.lua" (0-9204)
<TDoomLua> Loaded "chained.lua" (9204b)
LuaRequire, entering...
LuaRequire("doomrl:levels/carnage")
LuaRequire( Module "doomrl", Path "levels", FileName "carnage.lua")
<TDoomLua> Loading LUA stream -- "carnage.lua" (3483b)
<TDoomLua> Reading "carnage.lua" (0-3483)
<TDoomLua> Loaded "carnage.lua" (3483b)
LuaRequire, entering...
LuaRequire("doomrl:levels/armory")
LuaRequire( Module "doomrl", Path "levels", FileName "armory.lua")
<TDoomLua> Loading LUA stream -- "armory.lua" (11409b)
<TDoomLua> Reading "armory.lua" (0-11409)
<TDoomLua> Loaded "armory.lua" (11409b)
LuaRequire, entering...
LuaRequire("doomrl:levels/spider")
LuaRequire( Module "doomrl", Path "levels", FileName "spider.lua")
<TDoomLua> Loading LUA stream -- "spider.lua" (5560b)
<TDoomLua> Reading "spider.lua" (0-5560)
<TDoomLua> Loaded "spider.lua" (5560b)
LuaRequire, entering...
LuaRequire("doomrl:levels/skulls")
LuaRequire( Module "doomrl", Path "levels", FileName "skulls.lua")
<TDoomLua> Loading LUA stream -- "skulls.lua" (5121b)
<TDoomLua> Reading "skulls.lua" (0-5121)
<TDoomLua> Loaded "skulls.lua" (5121b)
LuaRequire, entering...
LuaRequire("doomrl:levels/wall")
LuaRequire( Module "doomrl", Path "levels", FileName "wall.lua")
<TDoomLua> Loading LUA stream -- "wall.lua" (5736b)
<TDoomLua> Reading "wall.lua" (0-5736)
<TDoomLua> Loaded "wall.lua" (5736b)
LuaRequire, entering...
LuaRequire("doomrl:levels/vaults")
LuaRequire( Module "doomrl", Path "levels", FileName "vaults.lua")
<TDoomLua> Loading LUA stream -- "vaults.lua" (8393b)
<TDoomLua> Reading "vaults.lua" (0-8393)
<TDoomLua> Loaded "vaults.lua" (8393b)
LuaRequire, entering...
LuaRequire("doomrl:levels/mortuary")
LuaRequire( Module "doomrl", Path "levels", FileName "mortuary.lua")
<TDoomLua> Loading LUA stream -- "mortuary.lua" (6672b)
<TDoomLua> Reading "mortuary.lua" (0-6672)
<TDoomLua> Loaded "mortuary.lua" (6672b)
LuaRequire, entering...
LuaRequire("doomrl:levels/lavapits")
LuaRequire( Module "doomrl", Path "levels", FileName "lavapits.lua")
<TDoomLua> Loading LUA stream -- "lavapits.lua" (6728b)
<TDoomLua> Reading "lavapits.lua" (0-6728)
<TDoomLua> Loaded "lavapits.lua" (6728b)
<TDoomLua> Loaded "main.lua" (15195b)
<TVDataFile> VDF extraction (help)
<TVDataFile> VDF extraction completed (help)
<TVDataFile> VDF extraction (ascii)
<THelp> Registering help file intro.hlp...
<THelp> Registering help file start.hlp...
<THelp> Registering help file keys.hlp...
<THelp> Registering help file feedback.hlp...
<THelp> Registering help file credits.hlp...
<THelp> Registering help file disclaim.hlp...
<TVAsciiImages> Registering ascii file arachno.asc...
<TVAsciiImages> Registering ascii file barmor.asc...
<TVAsciiImages> Registering ascii file baron.asc...
<TVAsciiImages> Registering ascii file cacodemon.asc...
<TVAsciiImages> Registering ascii file captain.asc...
<TVAsciiImages> Registering ascii file commando.asc...
<TVAsciiImages> Registering ascii file cyberdemon.asc...
<TVAsciiImages> Registering ascii file demon.asc...
<TVAsciiImages> Registering ascii file former.asc...
<TVAsciiImages> Registering ascii file garmor.asc...
<TVAsciiImages> Registering ascii file imp.asc...
<TVAsciiImages> Registering ascii file knight.asc...
<TVAsciiImages> Registering ascii file lostsoul.asc...
<TVAsciiImages> Registering ascii file player.asc...
<TVAsciiImages> Registering ascii file rarmor.asc...
<TVAsciiImages> Registering ascii file sergeant.asc...
<TVAsciiImages> Registering ascii file logo.dat...
<TVDataFile> VDF extraction completed (ascii)
Properties : TThing (total count : 9)
Property (0): id
Property (1): sid
Property (2): picture
Property (3): color
Property (4): name
Property (5): nameplural
Property (6): sprite
Property (7): x
Property (8): y
Properties : TItem (total count : 31)
Property (0): id
Property (1): sid
Property (2): picture
Property (3): color
Property (4): name
Property (5): nameplural
Property (6): sprite
Property (7): x
Property (8): y
Property (9): Armor
Property (10): IType
Property (11): Durability
Property (12): MaxDurability
Property (13): MoveMod
Property (14): KnockMod
Property (15): AmmoID
Property (16): Ammo
Property (17): AmmoMax
Property (18): Acc
Property (19): Damage_Dice
Property (20): Damage_Sides
Property (21): Damage_Add
Property (22): Missile
Property (23): BlastRadius
Property (24): Shots
Property (25): ShotCost
Property (26): ReloadTime
Property (27): UseTime
Property (28): DamageType
Property (29): AltFire
Property (30): AltReload
Properties : TBeing (total count : 33)
Property (0): id
Property (1): sid
Property (2): picture
Property (3): color
Property (4): name
Property (5): nameplural
Property (6): sprite
Property (7): x
Property (8): y
Property (9): HP
Property (10): HPMax
Property (11): Vision
Property (12): SCount
Property (13): ToHit
Property (14): ToDam
Property (15): ToDamAll
Property (16): ToHitMelee
Property (17): Speed
Property (18): Armor
Property (19): ExpValue
Property (20): TechBonus
Property (21): PistolBonus
Property (22): RapidBonus
Property (23): BodyBonus
Property (24): ReloadTime
Property (25): FireTime
Property (26): MoveTime
Property (27): SoundAct
Property (28): SoundHit
Property (29): SoundDie
Property (30): SoundAttack
Property (31): SoundMelee
Property (32): SoundHoof
Properties : TPlayer (total count : 38)
Property (0): id
Property (1): sid
Property (2): picture
Property (3): color
Property (4): name
Property (5): nameplural
Property (6): sprite
Property (7): x
Property (8): y
Property (9): HP
Property (10): HPMax
Property (11): Vision
Property (12): SCount
Property (13): ToHit
Property (14): ToDam
Property (15): ToDamAll
Property (16): ToHitMelee
Property (17): Speed
Property (18): Armor
Property (19): ExpValue
Property (20): TechBonus
Property (21): PistolBonus
Property (22): RapidBonus
Property (23): BodyBonus
Property (24): ReloadTime
Property (25): FireTime
Property (26): MoveTime
Property (27): SoundAct
Property (28): SoundHit
Property (29): SoundDie
Property (30): SoundAttack
Property (31): SoundMelee
Property (32): SoundHoof
Property (33): Running
Property (34): Tired
Property (35): Exp
Property (36): ExpLevel
Property (37): NukeTime
Properties : TLevel (total count : 9)
Property (0): Status
Property (1): Name
Property (2): Name_Number
Property (3): Danger_Level
Property (4): Style
Property (5): Special_Exit
Property (6): Special_Name
Property (7): item_array_size
Property (8): being_array_size
LUA: item[stubitem] has no required field 'OnEnter'!
LUA: item[ublaster] has no required field 'sprite'!
LUA: item[uashotgun] has no required field 'sprite'!
LUA: item[upshotgun] has no required field 'sprite'!
LUA: item[udshotgun] has no required field 'sprite'!
LUA: item[ulaser] has no required field 'sprite'!
LUA: item[utristar] has no required field 'sprite'!
LUA: item[uminigun] has no required field 'sprite'!
LUA: item[umbazooka] has no required field 'sprite'!
LUA: item[unplasma] has no required field 'sprite'!
LUA: item[unbfg9000] has no required field 'sprite'!
LUA: item[utrans] has no required field 'sprite'!
LUA: item[unapalm] has no required field 'sprite'!
LUA: item[uoarmor] has no required field 'sprite'!
LUA: item[uparmor] has no required field 'sprite'!
LUA: item[upboots] has no required field 'sprite'!
LUA: item[ugarmor] has no required field 'sprite'!
LUA: item[ugboots] has no required field 'sprite'!
LUA: item[umedarmor] has no required field 'sprite'!
LUA: item[umod_firestorm] has no required field 'sprite'!
LUA: item[umod_sniper] has no required field 'sprite'!
LUA: item[uswpack] has no required field 'sprite'!
LUA: item[ubskull] has no required field 'sprite'!
LUA: item[ufskull] has no required field 'sprite'!
LUA: item[uhskull] has no required field 'sprite'!
LUA: item[umodstaff] has no required field 'sprite'!
LUA: item[udragon] has no required field 'sprite'!
LUA: item[ubutcher] has no required field 'sprite'!
LUA: item[utrigun] has no required field 'sprite'!
LUA: item[ujackal] has no required field 'sprite'!
LUA: item[uberetta] has no required field 'sprite'!
LUA: item[usjack] has no required field 'sprite'!
LUA: item[urbazooka] has no required field 'sprite'!
LUA: item[uacid] has no required field 'sprite'!
LUA: item[urailgun] has no required field 'sprite'!
LUA: item[umarmor] has no required field 'sprite'!
LUA: item[ucarmor] has no required field 'sprite'!
LUA: item[unarmor] has no required field 'sprite'!
LUA: item[umedparmor] has no required field 'sprite'!
LUA: item[ulavaarmor] has no required field 'sprite'!
LUA: item[uhwpack] has no required field 'sprite'!
LUA: item[umod_nano] has no required field 'sprite'!
LUA: item[umod_onyx] has no required field 'sprite'!
LUA: item[uberarmor] has no required field 'sprite'!
LUA: being[lava_elemental] has no required field 'sprite'!
LUA: item[aarmor] has no required field 'sprite'!
LUA: item[hellgate] has no required field 'sprite'!
LUA: item[lever_spec3] has no required field 'color_id'!
LUA: item[uarenastaff] has no required field 'sprite'!
<TLuaConsole/0/0> Initialized.
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_tiled_dungeon()
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.restore_walls(5)
Generator.read_rooms()
Generator.restore_walls(pwall)
Generator.restore_walls(pwall)
Generator.restore_walls(pwall)
Generator.generate_barrels()
Generator.handle_rooms()
Generator.add_room_feature()
Generator.generate_ammo_room()
Generator.get_room()
Generator.add_room_feature()
Generator.generate_warehouse_room()
Generator.get_room()
Generator.restore_walls(pwall)
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_tiled_dungeon()
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.restore_walls(5)
Generator.read_rooms()
Generator.generate_fluids()
Generator.drunkard_walks(2,33,water...)
Generator.drunkard_walk(33,water...)
Generator.drunkard_walk(33,water...)
Generator.generate_barrels()
Generator.handle_rooms()
Generator.add_room_feature()
Generator.generate_teleport_room()
Generator.get_room()
Generator.add_room_feature()
Generator.generate_vault()
Generator.get_room()
Generator.get_room()
Generator.add_room_feature()
Generator.generate_ammo_room()
Generator.get_room()
Generator.add_room_feature()
Generator.generate_warehouse_room()
Generator.get_room()
Generator.restore_walls(pwall)
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_tiled_dungeon()
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.restore_walls(5)
Generator.read_rooms()
Generator.generate_fluids()
Generator.drunkard_walks(2,12,water...)
Generator.drunkard_walk(12,water...)
Generator.drunkard_walk(12,water...)
Generator.generate_barrels()
Generator.handle_rooms()
Generator.add_room_feature()
Generator.generate_lever_room()
Generator.get_room()
Generator.restore_walls(pwall)
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_tiled_dungeon()
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.restore_walls(5)
Generator.read_rooms()
Generator.restore_walls(pwall)
Generator.restore_walls(pwall)
Generator.generate_barrels()
Generator.handle_rooms()
Generator.add_room_feature()
Generator.generate_ammo_room()
Generator.get_room()
Generator.add_room_feature()
Generator.generate_vault()
Generator.get_room()
Generator.get_room()
Generator.restore_walls(pwall)
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_archi_dungeon()
Generator.restore_walls(pwall)
Generator.generate_fluids()
Generator.drunkard_walks(1,19,acid...)
Generator.drunkard_walk(19,acid...)
Generator.generate_barrels()
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_maze_dungeon()
Generator.maze_dungeon()
Generator.restore_walls(pwall)
Generator.generate_fluids()
Generator.drunkard_walks(1,5,acid...)
Generator.drunkard_walk(5,acid...)
Generator.generate_barrels()
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_archi_dungeon()
Generator.restore_walls(pwall)
Generator.generate_fluids()
Generator.drunkard_walks(2,38,acid...)
Generator.drunkard_walk(38,acid...)
Generator.drunkard_walk(38,acid...)
Generator.generate_barrels()
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_city_dungeon()
Generator.generate_fluids()
Generator.drunkard_walks(1,19,acid...)
Generator.drunkard_walk(19,acid...)
Generator.generate_barrels()
Generator.handle_rooms()
Generator.add_room_feature()
Generator.generate_ammo_room()
Generator.get_room()
Generator.add_room_feature()
Generator.generate_lever_room()
Generator.get_room()
Generator.add_room_feature()
Generator.generate_warehouse_room()
Generator.get_room()
Generator.restore_walls(pwall)
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.plot_lines(...)
Generator.plot_lines(...)
Generator.generate_barrels()
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Generator.generate()
Generator.restore_walls(pwall)
Generator.generate_archi_dungeon()
Generator.restore_walls(pwall)
Generator.generate_fluids()
Generator.drunkard_walks(4,50,lava...)
Generator.drunkard_walk(50,lava...)
Generator.drunkard_walk(50,lava...)
Generator.drunkard_walk(50,lava...)
Generator.drunkard_walk(50,lava...)
Generator.generate_barrels()
Generator.generate_stairs()
Generator.generate_special_stairs()
Generator.place_player()
Generator.generate() finished
Writing mortem...: mortem\[2011-06-07 02-00-09] Kyle Lundin.txt
<TSystems/0/0> Closed.
<TTextModeOutput/0/0> Closed.
<TTextModeInput/0/0> Closed.
<TFMODSound/0/0> Closed.
<TLua> Lua closed.
<TDoomLua> Lua closed.
<TDoom/0/0> Doom destroyed.
<TDoom/0/0> Closed.
<TLuaConsole/0/0> Closed.
--- Logging end : 6/7/2011 2:00:24 ---
And here's my mortem:
--------------------------------------------------------------
DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------
Kyle Lundin, level 6 Mancubus 2nd Lieutenant, was killed by something..
on level 11 of the Phobos base.
He survived 42430 turns and scored 23307 points.
He played for 24 minutes and 49 seconds.
He didn't like it too rough.
He killed 236 out of 248 hellspawn. (95%)
He held his right to remain violent.
He was an Angel of Shotgunnery!
-- Special levels --------------------------------------------
Levels generated : 8
Levels visited : 2
Levels completed : 1
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
........+..0..[[+...=#.......#....+.======........#.+..0.+.
........#######/#..===.......#....#=#=.==.>.......#.#....##
..[.....#.....0.#..====..0...+.===#==..==..0..0...#.#....+.
........#.|.0.;.#0..======...#..===[##===##s#######.#0...#.
%.......#.......+.0.=======..#X^===.=.=....%....^...+....#.
##.####/####/####.##.==#===###/###=#==.####/####/#######+##
......#........./....#.====..#....+=......#.#.h...../......
...0..#.....[0.0#..==.=..=...#....#....0..#0#i......#######
......#.........#.===/%.==........#.......#.#.......#.....0
#######0.......======#...%...#....#+#######+#######/#......
..0.../...0....=====.........#....+...........00..0./"..^..
##/####/###=+##=======###/#.....######+####+####+#######+##
....%.#.#..====.%=.=....#.#......./..%..............+..0...
......#.#..=..0.#######.#0#.......#.#######/#######.#######
##.####./.0.=...#.^...#.+.........#.#.i......^....#.#B....#
......#/#===#####.....#.#.#....#=#=.#.............#.#.....#
.0..../.%=.=....+.0...+.#.....===.=%#.............#./.....+
#######====###############.###.############################
###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 11000/6
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Tough as nails (Level 2)
Reloader (Level 2)
Badass (Level 1)
Shottyman (Level 1)
Rel->Rel->SM->TaN->TaN->Bad->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] modified combat shotgun (7d3) [5/5] (T1)
[c] [ Boots ] modified steel boots [1/1] (100%) (A)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] blue armor [2/2] (100%)
[b] modified red armor [4/4] (200%) (B)
[c] shotgun shell (x50)
[d] shotgun shell (x50)
[e] shotgun shell (x50)
[f] shotgun shell (x50)
[g] shotgun shell (x50)
[h] shotgun shell (x50)
[i] shotgun shell (x50)
[j] shotgun shell (x50)
[k] small med-pack
[l] small med-pack
[m] small med-pack
[n] small med-pack
[o] small med-pack
[p] small med-pack
[q] small med-pack
[r] large med-pack
[s] large med-pack
[t] phase device
[u] thermonuclear bomb
-- Kills -----------------------------------------------------
76 former humans
34 former sergeants
14 former captains
54 imps
27 demons
23 lost souls
2 cacodemons
4 hell knights
2 arachnotrons
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 4 he stormed the Chained Court.
On level 9 he entered Hell's Armory.
On level 9 he found the Revenant's Launcher!
He left the Armory without drawing too much attention.
On level 11 he finally was killed by something...
-- Messages --------------------------------------------------
You dropped a blue armor [2/2] (100%). There is a blue armor [2/2] (100%)
lying here.
You open the door.
You push the barrel.
You push the barrel.
You push the barrel.
There is a bulk mod pack lying here.
You picked up a bulk mod pack.
You wear/wield : a red armor [4/4] (100%)
You use a bulk mod pack. Modify weapon, armor or boots? (Escape
to cancel) [abw]
You wear/wield : a modified red armor [4/4] (85%) (B)
You open the door.
You dodge! You hear the scream of a freed soul! You hear the scream of a
freed soul! You advance to level 6! Press <Enter>... Your red armor
is completely destroyed! You die!... Press <Enter>...
-- General ---------------------------------------------------
Before him 75 brave souls have ventured into Phobos:
64 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 2 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 7 souls claim to have killed him...
1 sacrificed itself for the good of mankind.
6 killed the bastard and survived.
--------------------------------------------------------------