DRL > Requests For Features

Shooting through barrels

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ZZ:
In Doom barrels were about half the human height, and thus a player could easily shoot enemy behind the barrel without hitting it. In DoomRL however, any shot that passes through the barrel hits it, what is incorrect I suppose. So I propose that only the shot that has the barrel as it's target should hit it, the others should just pass freely. It might need a few AI changes for monsters to recognize barrels and shoot at them.

yaflhdztioxo:
In vanilla Doom you have no Y axis to aim on and actors are infinitely tall.

ParaSait:

--- Quote from: yaflhdztioxo on June 07, 2011, 11:50 ---In vanilla Doom you have no Y axis to aim on and actors are infinitely tall.

--- End quote ---
this

Malek Deneith:
Would be much too convenient IMHO.

ZZ:

--- Quote from: yaflhdztioxo on June 07, 2011, 11:50 ---In vanilla Doom you have no Y axis to aim on and actors are infinitely tall.

--- End quote ---
Really? Do you say that you were not able to climb up or down in vanilla Doom? In vanilla Doom you only had auto aiming, every object had it's height. And also, the height is the Z axis, not the Y from what I know.
This feature would only make things more logical, I don't think that this will affect the game balance significantly.

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