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Author Topic: [N!|AoPC|8%|YAVP] What to do when your car won't start...  (Read 3307 times)

dougjoe2e

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--------------------------------------------------------------
 DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------

 Pax Polaris, level 13 Demon Sergeant Major, sacrificed himself to kill the Cyberdemon
 on level 25 of the Phobos base.
 He survived 8292 turns and scored 165444 points.
 He played for 1 hour, 59 minutes and 9 seconds.
 He opposed the Nightmare!

 He killed 77 out of 944 hellspawn. (8%)
 My, was he a wimpy chump.
 He was an Angel of Pacifism!


-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 7
  Levels completed : 0

-- Awards ----------------------------------------------------

  Major Icarus Cross
  Pacifism Gold Badge
  Pacifism Platinum Badge
  Gatekeeper Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................X...............................
  #..........................................................
  #..........................................................
  #...............................>..........................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/100   Experience 4702/13
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman          (Level 5)
    Hellrunner       (Level 2)
    Tough as nails   (Level 1)
    Reloader         (Level 2)
    Dodgemaster      (Level 1)
    Shottyman        (Level 1)
    Fireangel        (Level 1)

  HR->HR->DM->Rel->Rel->SM->MFa->Iro->Iro->Iro->TaN->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified medical armor [2/2] (60%) (B)
    [b] [ Weapon     ]   chainsaw (4d6)
    [c] [ Boots      ]   steel boots [1/1] (64%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] green armor [1/1] (100%)
    [b] green armor [1/1] (100%)
    [c] blue armor [1/2] (46%)
    [d] blue armor [2/2] (100%)
    [e] bulk mod pack

-- Kills -----------------------------------------------------

    15 former humans
    7 former sergeants
    4 former captains
    27 imps
    10 demons
    6 lost souls
    1 Cyberdemon
    3 hell knights
    3 arachnotrons
    1 former commando

-- History ---------------------------------------------------

  On level 3 he entered Hell's Arena.
  He cowardly fled the Arena.
  On level 4 he stormed the Chained Court.
  He left level 9 as soon as possible.
  On level 9 he entered Hell's Armory.
  He left the Armory without drawing too much attention.
  He left level 10 as soon as possible.
  He left level 12 as soon as possible.
  On level 15 he encountered the Phobos Hellgate.
  On level 16 he ran for his life from acid!
  On level 16 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 17 he found the City of Skulls.
  He fled the City in terror!
  He left level 21 as soon as possible.
  On level 21 he entered the Vaults.
  He came, he saw, but he left.
  He left level 23 as soon as possible.
  On level 23 he entered the Lava Pits.
  He decided it was too hot there.
  Then at last he found Phobos Arena!
  He nuked level 25!
  On level 25 he finally sacrificed himself to kill the Cyberdemon.

-- Messages --------------------------------------------------

 You need to taste blood!
 You need to taste blood!
 Warning! Explosion in 4 seconds! You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 Warning! Explosion in 3 seconds! You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 Warning! Explosion in 2 seconds! You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 Warning! Explosion in 1 seconds! You need to taste blood!
 You wear/wield : a modified medical armor [2/2] (60%) (B) You need to taste
 blood!
 You hear an explosion! Congratulations! You defeated the Cyberdemon! Press
 <Enter>...

-- General ---------------------------------------------------

 Before him 28 brave souls have ventured into Phobos:
 24 of those were killed.


 And 1 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 3 souls claim to have killed him...
 3 killed the bastard and survived.

--------------------------------------------------------------

I'm not quite exactly sure how I managed this...

Many of the special levels gave me a level up - I'm not sure it's right that entering the Arena on L3 gives you a level, while entering it on L2 does not. (That seems to be my experience).
I only ever wore two armors - the medical armor that I ended with (which saved me at one point in Phobos Hell) and an agility-modified red (it was destroyed).
Are the extra levels of traits supposed to be selectable at Level 12 or after?  Being able to select Ironman(4) upon reaching level 12 saved me as well.
Quite a few computer maps in just the right spots - and a well placed Berserk Pack on L23 (an arach cave) that let me get through L24 (another arach cave).
Oh, yeah, and Fireangel.  Wouldn't have survived the Viles I *had* to pass without it.
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0.9.9.1:Arch-Vile Colonel [19/19/12/3/0]
0.9.9.2:Hell Baron Captain [21/12/7/1/0]
0.9.9.3:Mancubus 2nd Lieutenant  [18/9/7/1/0]
0.9.9.4:Mancubus 2nd Lieutenant  [17/9/7/1/0]

thelaptop

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Re: [N!|AoPC|8%|YAVP] What to do when your car won't start...
« Reply #1 on: June 07, 2011, 19:31 »

Woah... first MFa run in a long time for AoPc!

The levelling up mechanism for AoPc is a little tricky.  In theory, you get one level up for every 2 dungeon levels, but special levels are counted somewhat differently, giving you bonus clevs.
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Game Hunter

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Re: [N!|AoPC|8%|YAVP] What to do when your car won't start...
« Reply #2 on: June 07, 2011, 20:39 »

The levelling up mechanism for AoPc is a little tricky.  In theory, you get one level up for every 2 dungeon levels, but special levels are counted somewhat differently, giving you bonus clevs.
It's actually per three floors, although this condition starts on dlvl3. In a typical game, you should hit clvl9, leveling at 3, 6, 9, 12, etc. If a special level exists on one of these floors, you will ALSO get a level for the special level as well. This means you can get extra levels for the following:

Hell's Arena spawning on dlvl3
Chained Court spawning on dlvl6
The Wall/Hell's Armory spawning on dlvl9
The Wall/Halls of Carnage spawning on dlvl12
Spider's Lair/The Vaults spawning on dlvl18
The Vaults spawning on dlvl21

This leads to a potential of clvl15, having more traits than you could possibly know what to do with. Given an amount of luck on the first couple of floors, you may end up leveling early by enemy friendly fire, leading to a clvl16. (I assume this is how you managed clvl13 in spite of only 11 floors' worth of level ups.)

Are the extra levels of traits supposed to be selectable at Level 12 or after?  Being able to select Ironman(4) upon reaching level 12 saved me as well.
This is intentional for basic traits only: those with a normal max of two ranks can go up to three, and those with a normal max of three ranks can go up to five. It makes YAAM'd runs on higher difficulties and A100 far more amusing.

Congrats on the Pacifism Plat! Not an easy run at all, even if you weren't aiming for the Diamond. Best of luck on other Nightmare! victories, I highly recommend AoMC for best results.
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yaflhdztioxo

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Re: [N!|AoPC|8%|YAVP] What to do when your car won't start...
« Reply #3 on: June 07, 2011, 20:41 »

The proc that checks for levels on AoPc simply checks to see if your dlevel is a multiple of three (and not two).  Special levels have the same dlevel as the levels they spawn on.

This could be fixed pretty easily but it's been that way for so many versions that by now it's not a bug, it's a feature :)
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alver

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Re: [N!|AoPC|8%|YAVP] What to do when your car won't start...
« Reply #4 on: June 08, 2011, 01:56 »

And just a quick question from the newbie out there - how exactly do you manage to exit the arena on N! AoPc? Don't you need to kill the first wave in order to exit hell arena? And... isn't it tad hard considering you cannot attack on AoPc AND the N! respawning?
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tehtmi

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Re: [N!|AoPC|8%|YAVP] What to do when your car won't start...
« Reply #5 on: June 08, 2011, 01:58 »

If you can make your way to the stairs on Hell's Arena, you can leave regardless of how much you have/haven't killed.  Usually it's not too bad to make a break for the stairs even on nightmare.
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dougjoe2e

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Re: [N!|AoPC|8%|YAVP] What to do when your car won't start...
« Reply #6 on: June 08, 2011, 08:52 »

It's actually per three floors, although this condition starts on dlvl3. In a typical game, you should hit clvl9, leveling at 3, 6, 9, 12, etc. If a special level exists on one of these floors, you will ALSO get a level for the special level as well. This means you can get extra levels for the following:

Hell's Arena spawning on dlvl3
Chained Court spawning on dlvl6
The Wall/Hell's Armory spawning on dlvl9
The Wall/Halls of Carnage spawning on dlvl12
Spider's Lair/The Vaults spawning on dlvl18
The Vaults spawning on dlvl21

This leads to a potential of clvl15, having more traits than you could possibly know what to do with. Given an amount of luck on the first couple of floors, you may end up leveling early by enemy friendly fire, leading to a clvl16. (I assume this is how you managed clvl13 in spite of only 11 floors' worth of level ups.)
This is intentional for basic traits only: those with a normal max of two ranks can go up to three, and those with a normal max of three ranks can go up to five. It makes YAAM'd runs on higher difficulties and A100 far more amusing.

Congrats on the Pacifism Plat! Not an easy run at all, even if you weren't aiming for the Diamond. Best of luck on other Nightmare! victories, I highly recommend AoMC for best results.

Thanks!  No, I wasn't aiming for the Diamond - maybe next time.  I tried for it quite a few times in 9.9.1, but never quite made it.

I knew that the basic traits were opened up at the higher character levels - haven't done an A100 game yet, that's going to be fun - but the version.txt files says "...after char level 12...".  I didn't know if that meant, for example, Ironman 4 would be selectable upon reaching level 12 (which is how it worked for me) or upon reaching level 13 (which is, in a sense "after" level 12).

I don't remember if I got a level from friendly fire or not... I did pull a level early on that was a barrel lever and that wiped out a few baddies.  I don't remember if it gave me a level.

If you can make your way to the stairs on Hell's Arena, you can leave regardless of how much you have/haven't killed.  Usually it's not too bad to make a break for the stairs even on nightmare.

Agreed.  I only went into the Arena for the level up, which I used for DM.  Had to waltz past three of the four cacos to get to the stairs...

Woah... first MFa run in a long time for AoPc!

Fireangel is a trait that I don't seed to wind up with much, if at all.  I had used it recently in a standard HTNR win and I was noticing that my AoPC N! runs usually hit a wall after the 'zerk from the CC would run out (if I even got there).  I'd run into Vile(s)/Mancubus(i)/Revenant(s) that I had to get past (no going around) and would get toasted, even with DM.  So I decided to give FA a go and see if that worked out any better.  It did.  Sometimes there's no way around other than through, and MFa allowed me to survive things that I would not have been able to otherwise.
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0.9.9.1:Arch-Vile Colonel [19/19/12/3/0]
0.9.9.2:Hell Baron Captain [21/12/7/1/0]
0.9.9.3:Mancubus 2nd Lieutenant  [18/9/7/1/0]
0.9.9.4:Mancubus 2nd Lieutenant  [17/9/7/1/0]
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