DRL > Discussion
Sound API discussion and requests
s0ulman:
We should also probably have a sound to come with "Your weapon is empty!" message. To prevent annoying oh-crap-that-was-me-moving-not-the-crosshair fails.
Deathwind:
That's why they added the option to make the game wait for you to hit enter when you try to fire an empty gun.
Thomas:
Having the music played by the game dependant on the difficulty the player chooses is something I've been thinking about recently.
yaflhdztioxo:
Currently we assign strings that get resolved. It would be neat if we could also create functions and treat the sounds.lua file as a modding extension. That way if you wanted multiple death sounds you could create a procedure similar to the Being.OnDie hook that returned a random string or even play the string itself. Same with music selection; that would also allow difficulty based music since the DIFFICULTY var would be available.
Also, I would like the ability to alter pitch/speed when playing.
Sambojin:
Having it as a modding extension would be great. It might also allow music changes (as well as tempo/volume/pitch) depending on powerup state of the player. Speeding up the music a little and making it that bit louder whilst in berserk mode would be my favourite use of this. It would also allow some quite nice "pseudo-environmental effects" (such as major sine-wave panning of music to represent madness/confusion/disorientation). Lava/acid tempo changes and barrel explosion "music-woosh" shouldn't be too hard to achieve either. Adding it to level messages could make for some pretty funny sounds, almost Duke Nukem style humour for level beginnings.
The sound system and the fact it is a key part of gameplay in DoomRL is one of the things that has set it apart from many rogue-likes for a long time. To open this up to level events, modding and other such uses would be a great addition. I hope it can be achieved by 0.9.9.4.
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