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DoomRL (v.0.9.9.3) roguelike post-mortem character dump
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Epyon, level 7 Former Human Sergeant, defeated the Cyberdemon
on level 12 of the Phobos base.
He survived 59956 turns and scored 41593 points.
He played for 1 hour, 25 minutes and 10 seconds.
He didn't like it too rough.
He killed 215 out of 220 hellspawn. (97%)
He held his right to remain violent.
He was an Angel of Haste!
-- Special levels --------------------------------------------
Levels generated : 10
Levels visited : 2
Levels completed : 2
-- Awards ----------------------------------------------------
Runner Bronze Badge
Runner Silver Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 27/50 Experience 19226/7
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Tough as nails (Level 2)
Reloader (Level 2)
Badass (Level 1)
Shottyman (Level 1)
Army of the Dead (Level 1)
TaN->TaN->Bad->Rel->Rel->SM->MAD->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] high power BFG 9000 (12d8) [25/65]
[c] [ Boots ] tactical boots [1/1] (100%)
[d] [ Prepared ] modified combat shotgun (8d3) [5/5] (P1)
-- Inventory -------------------------------------------------
[a] micro launcher (5d5) [1/1]
[b] blue armor [1/2] (38%)
[c] modified blue armor [1/2] (3%) (B)
[d] shotgun shell (x5)
[e] shotgun shell (x50)
[f] shotgun shell (x50)
[g] rocket (x9)
[h] rocket (x10)
[i] power cell (x10)
[j] power cell (x50)
[k] envirosuit pack
[l] thermonuclear bomb
[m] bulk mod pack
[n] blood skull
-- Kills -----------------------------------------------------
36 former humans
35 former sergeants
5 former captains
36 imps
33 demons
35 lost souls
6 cacodemons
4 barons of hell
1 Cyberdemon
2 hell knights
12 arachnotrons
2 former commandos
1 pain elemental
2 arch-viles
3 mancubi
2 revenants
-- History ---------------------------------------------------
On level 5 he entered Hell's Armory.
He left the Armory without drawing too much attention.
On level 6 he ran for his life from acid!
On level 6 he assembled a tactical boots!
On level 7 he assembled a micro launcher!
On level 7 he ventured into the Halls of Carnage.
On level 7 he assembled a high power weapon!
On level 11 he found the Berserker Armor!
Then at last he found Phobos Arena!
On level 12 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
Fire -- Choose target...
You see : out of vision
You don't have enough ammo to fire the high power BFG 9000! You are hit!
You reload the high power BFG 9000 with power cell.
Fire -- Choose target...
You see : floor
Fire -- Choose target...
You see : out of vision
You reload the high power BFG 9000 with power cell.
Fire -- Choose target...
You see : out of vision
You reload the high power BFG 9000 with power cell.
Fire -- Choose target...
You see : out of vision
You hear the scream of a freed soul! You feel relatively safe now.
Congratulations! You defeated the Cyberdemon! Press <Enter>...
-- General ---------------------------------------------------
Before him 4 brave souls have ventured into Phobos:
2 of those were killed.
And 1 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 1 souls claim to have killed him...
1 killed the bastard and survived.
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So, in a moment of free breath, I decided to try legal DoomRL again -- after a failed AoMr (12 lev, stupid key holding) and AoSh (died to cybie due to lack of medpacks), I tried AoH and succeeded!
As usual I was following a AotD build, quite surprised that I actually managed to reach the master trait on AoH. I aimed at 100% but the last level really kicked my butt -- I doubted I would make it, so I was preparing my thermo for a partial win, however, luck had it that after an initial exchange with Cybie, I managed to get a good position behind a pillar, and corner-shoot him with my high powered BFG. Had a ton of cells from the armory, so it actually worked!
Hence, my
*second non-cheated victory EVER*.
The three games made me realize a few things about the game -- I made some notes, and these are the major points:
- lava and acid should appear later or do less damage -- there's a lot of it, however point two might suffice
- bridges over rivers should be guaranteed -- PITA if you have to cross it once, double-PITA if you have to return to the stairs
- there should be more shells in later special levels for AoSh players (visiting later special levels gets uneconomic from a ammo-count point of view)
- guaranteed computer map -- this one is drastic -- it would be fun if there'd be a guaranteed computer map on each level -- after clearing a level I usually wonder what to take with me, where the healing/spheres are -- a computer map would make it more streamlined
What do you think?