DRL > Discussion

Fixed sound?

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Jered Cain:
... Crud.  I even missed that.  Making the Arachnotron change now, will re-edit the first post again.

Firstblood:
This is sound and music setup I've been using:

MUSIC1       = "mp3/e3m3-e4m3.mp3"; //v good music 4 the 1st screen of DooMRL, and also its unused
obviously I downloaded the mp3s for the above.

SOUND_DIESER    = "wav/dspodth1.wav"; //fixed in 0.987
SOUND_DIEDEMON  = "wav/dssgtdth.wav"; //fixed in 0.987
SOUND_DIESKULL  = "wav/dsfirxpl.wav";
SOUND_ACTSER    = "wav/dsposit3.wav";

Also I like these original DooMRL sound effects, having got used to them:
SOUND_DIEIMP    = "wav/dsbgsit2.wav"; //the other death sounds too human to me
SOUND_ACTSKULL  = "wav/dsslop.wav"; //this always makes me think of lost souls now


It would be really good though if we had unique DooM sounds for everything, if someone could find or create Doom-like sounds so that each sound_xxx had a different, good and easily identifible sound.

Blade:
Hey, Firstblood have quite nice bindings, i like them. I set everything as he does, but
SOUND_DIEIMP    = "wav/dsbgsit2.wav" i left as before, Firstblood's sound setting don't makes me think of DEAD imp.

I uploaded several more sounds because i don't like that Arachs have sound of Spider Mastermind. Also i changed shotgun sound to double shotgun sound, because i like it more.))

Copy all files from archive into "wav" directory and replace [Sound] block in "doomrl.ini" file with following:

--- Code: ---[Sound]
SOUND_PISTOL    = "wav/dspistol.wav";
SOUND_SHOTGUN   = "wav/dsshotgn.wav";
SOUND_PLASMA    = "wav/dsplasma.wav";
SOUND_ROCKET    = "wav/dsrlaunc.wav";
SOUND_BARREL    = "wav/dsbarexp.wav";
SOUND_RELOAD    = "wav/dswpnup.wav";
SOUND_DOOROPEN  = "wav/dsbdopn.wav";
SOUND_DOORCLOSE = "wav/dsbdcls.wav";
SOUND_ITEM      = "wav/dsitemup.wav";
SOUND_AMMO      = "wav/dssgcock.wav";
SOUND_BFG       = "wav/dsbfg.wav";
SOUND_PUNCH     = "wav/dspunch.wav";
SOUND_CLAW      = "wav/dsclaw.wav";
SOUND_FBALLFIRE = "wav/dsfirsht.wav";
SOUND_FBALLHIT  = "wav/dsfirxpl.wav";
SOUND_BRLMOVE   = "wav/dsstnmov.wav";
SOUND_POWERUP   = "wav/dsgetpow.wav";
SOUND_PUSHFAIL  = "wav/dsnoway.wav";
SOUND_PLDEATH   = "wav/dspldeth.wav";
SOUND_SKULL     = "wav/dssklatk.wav";
SOUND_ROCKETEXP = "wav/dsrxplod.wav";
SOUND_TELEPORT  = "wav/dstelept.wav";
SOUND_DIEIMP    = "wav/dsbgdth1.wav";
SOUND_DIESER    = "wav/dspodth1.wav";
SOUND_DIEFORMER = "wav/dspodth3.wav";
SOUND_DIEDEMON  = "wav/dssgtdth.wav";
SOUND_DIECACO   = "wav/dscacdth.wav";
SOUND_DIESKULL  = "wav/dsfirxpl.wav";
SOUND_DIEBARON  = "wav/dsbrsdth.wav";
SOUND_DIECYBER  = "wav/dscybdth.wav";
SOUND_DIEARACH  = "wav/dsbspdth.wav";
SOUND_ACTIMP    = "wav/dsbgact.wav";
SOUND_ACTFORMER = "wav/dsposact.wav";
SOUND_ACTSER    = "wav/dsposit3.wav";
SOUND_ACTDEMON  = "wav/dsdmact.wav";
SOUND_ACTCACO   = "wav/dscacsit.wav";
SOUND_ACTSKULL  = "wav/dsslop.wav";
SOUND_ACTBARON  = "wav/dsbrssit.wav";
SOUND_ACTCYBER  = "wav/dscybsit.wav";
SOUND_ACTARACH  = "wav/dsbspact.wav";
SOUND_HITIMP    = "wav/dspopain.wav";
SOUND_HITSER    = "wav/dspopain.wav";
SOUND_HITFORMER = "wav/dspopain.wav";
SOUND_HITDEMON  = "wav/dsdmpain.wav";
SOUND_HITCACO   = "wav/dsdmpain.wav";
SOUND_HITSKULL  = "wav/dssklatk.wav";
SOUND_HITBARON  = "wav/dsbrssit.wav";
SOUND_HITCYBER  = "wav/dsdmpain.wav";
SOUND_HITARACH  = "wav/dsmetal.wav";
SOUND_PAIN      = "wav/dsplpain.wav";
SOUND_LEVER     = "wav/dsswtchn.wav";
SOUND_CHAIN1    = "wav/dssawhit.wav";
SOUND_CHAIN2    = "wav/dssawful.wav";
SOUND_HOOF      = "wav/dshoof.wav";
SOUND_DIEPAIN   = "wav/dspedth.wav";
SOUND_ACTPAIN   = "wav/dspesit.wav";
SOUND_HITPAIN   = "wav/dspepain.wav";

SOUND_ACTVILE   = "wav/dsvilact.wav";
SOUND_HITVILE   = "wav/dsvipain.wav";
SOUND_DIEVILE   = "wav/dsvildth.wav";
SOUND_ATKVILE   = "wav/dsvilatk.wav";

SOUND_DIEMAN    = "wav/dsmandth.wav";
SOUND_ACTMAN    = "wav/dsmansit.wav";
SOUND_HITMAN    = "wav/dsmnpain.wav";

--- End code ---

[Edit] Attached archive below if you don't want to mess with rapidshare.

Kornel Kisielewicz:
Hmm, shall I change it to those bindings for the next version?

Malek Deneith:
Ummmm... the double hstgun shoud used by blade is nice, but I think it would be better to set shotty double shotty sounds separate and use it only for double one... it just sounds too strong for regular one.

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