DRL > Discussion
Fixed sound?
Jered Cain:
... Crud. I even missed that. Making the Arachnotron change now, will re-edit the first post again.
Firstblood:
This is sound and music setup I've been using:
MUSIC1 = "mp3/e3m3-e4m3.mp3"; //v good music 4 the 1st screen of DooMRL, and also its unused
obviously I downloaded the mp3s for the above.
SOUND_DIESER = "wav/dspodth1.wav"; //fixed in 0.987
SOUND_DIEDEMON = "wav/dssgtdth.wav"; //fixed in 0.987
SOUND_DIESKULL = "wav/dsfirxpl.wav";
SOUND_ACTSER = "wav/dsposit3.wav";
Also I like these original DooMRL sound effects, having got used to them:
SOUND_DIEIMP = "wav/dsbgsit2.wav"; //the other death sounds too human to me
SOUND_ACTSKULL = "wav/dsslop.wav"; //this always makes me think of lost souls now
It would be really good though if we had unique DooM sounds for everything, if someone could find or create Doom-like sounds so that each sound_xxx had a different, good and easily identifible sound.
Blade:
Hey, Firstblood have quite nice bindings, i like them. I set everything as he does, but
SOUND_DIEIMP = "wav/dsbgsit2.wav" i left as before, Firstblood's sound setting don't makes me think of DEAD imp.
I uploaded several more sounds because i don't like that Arachs have sound of Spider Mastermind. Also i changed shotgun sound to double shotgun sound, because i like it more.))
Copy all files from archive into "wav" directory and replace [Sound] block in "doomrl.ini" file with following:
--- Code: ---[Sound]
SOUND_PISTOL = "wav/dspistol.wav";
SOUND_SHOTGUN = "wav/dsshotgn.wav";
SOUND_PLASMA = "wav/dsplasma.wav";
SOUND_ROCKET = "wav/dsrlaunc.wav";
SOUND_BARREL = "wav/dsbarexp.wav";
SOUND_RELOAD = "wav/dswpnup.wav";
SOUND_DOOROPEN = "wav/dsbdopn.wav";
SOUND_DOORCLOSE = "wav/dsbdcls.wav";
SOUND_ITEM = "wav/dsitemup.wav";
SOUND_AMMO = "wav/dssgcock.wav";
SOUND_BFG = "wav/dsbfg.wav";
SOUND_PUNCH = "wav/dspunch.wav";
SOUND_CLAW = "wav/dsclaw.wav";
SOUND_FBALLFIRE = "wav/dsfirsht.wav";
SOUND_FBALLHIT = "wav/dsfirxpl.wav";
SOUND_BRLMOVE = "wav/dsstnmov.wav";
SOUND_POWERUP = "wav/dsgetpow.wav";
SOUND_PUSHFAIL = "wav/dsnoway.wav";
SOUND_PLDEATH = "wav/dspldeth.wav";
SOUND_SKULL = "wav/dssklatk.wav";
SOUND_ROCKETEXP = "wav/dsrxplod.wav";
SOUND_TELEPORT = "wav/dstelept.wav";
SOUND_DIEIMP = "wav/dsbgdth1.wav";
SOUND_DIESER = "wav/dspodth1.wav";
SOUND_DIEFORMER = "wav/dspodth3.wav";
SOUND_DIEDEMON = "wav/dssgtdth.wav";
SOUND_DIECACO = "wav/dscacdth.wav";
SOUND_DIESKULL = "wav/dsfirxpl.wav";
SOUND_DIEBARON = "wav/dsbrsdth.wav";
SOUND_DIECYBER = "wav/dscybdth.wav";
SOUND_DIEARACH = "wav/dsbspdth.wav";
SOUND_ACTIMP = "wav/dsbgact.wav";
SOUND_ACTFORMER = "wav/dsposact.wav";
SOUND_ACTSER = "wav/dsposit3.wav";
SOUND_ACTDEMON = "wav/dsdmact.wav";
SOUND_ACTCACO = "wav/dscacsit.wav";
SOUND_ACTSKULL = "wav/dsslop.wav";
SOUND_ACTBARON = "wav/dsbrssit.wav";
SOUND_ACTCYBER = "wav/dscybsit.wav";
SOUND_ACTARACH = "wav/dsbspact.wav";
SOUND_HITIMP = "wav/dspopain.wav";
SOUND_HITSER = "wav/dspopain.wav";
SOUND_HITFORMER = "wav/dspopain.wav";
SOUND_HITDEMON = "wav/dsdmpain.wav";
SOUND_HITCACO = "wav/dsdmpain.wav";
SOUND_HITSKULL = "wav/dssklatk.wav";
SOUND_HITBARON = "wav/dsbrssit.wav";
SOUND_HITCYBER = "wav/dsdmpain.wav";
SOUND_HITARACH = "wav/dsmetal.wav";
SOUND_PAIN = "wav/dsplpain.wav";
SOUND_LEVER = "wav/dsswtchn.wav";
SOUND_CHAIN1 = "wav/dssawhit.wav";
SOUND_CHAIN2 = "wav/dssawful.wav";
SOUND_HOOF = "wav/dshoof.wav";
SOUND_DIEPAIN = "wav/dspedth.wav";
SOUND_ACTPAIN = "wav/dspesit.wav";
SOUND_HITPAIN = "wav/dspepain.wav";
SOUND_ACTVILE = "wav/dsvilact.wav";
SOUND_HITVILE = "wav/dsvipain.wav";
SOUND_DIEVILE = "wav/dsvildth.wav";
SOUND_ATKVILE = "wav/dsvilatk.wav";
SOUND_DIEMAN = "wav/dsmandth.wav";
SOUND_ACTMAN = "wav/dsmansit.wav";
SOUND_HITMAN = "wav/dsmnpain.wav";
--- End code ---
[Edit] Attached archive below if you don't want to mess with rapidshare.
Kornel Kisielewicz:
Hmm, shall I change it to those bindings for the next version?
Malek Deneith:
Ummmm... the double hstgun shoud used by blade is nice, but I think it would be better to set shotty double shotty sounds separate and use it only for double one... it just sounds too strong for regular one.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version