DRL > Discussion
News from the Forge vol. 3: DoomRL 0.9.9.4 BETA status thread
tehtmi:
In the current beta, the cyberdemon is immune to acid and lava. As a result, he will happily walk through them.
Shoop da Whoop:
It's nearly two weeks passed, we want bread and circuses!
*Shoop da Whoop walks around thread nervously*
Gargulec:
First, huge apologizes from my side from posting this approximately two weeks after the beta was posted, but the thing is, I was away most of that time.
Anyway. Beta 2(B, because first attempt at beta 2 was kind of... well, bugged) is upon us, and thank Kornel for that. I can already assure you that changes in it are BIG. How big? Well, as big as introduction of master traits in .9.9, and that means REALLY big - for DoomRL now has classes. Of course, this is scarcely the only addition in this beta, but I am quite sure that the most important one. So, if you finally want to gain a class... well, you know what: Almighty Kornel appreciates donations.
Bugfixes
None apart from bugs introduced by previous beta, so nothing that would concern wider audience. Well, maybe one thing: BB-colored screenshots will now be more accurately coloured.
New Features
And here, the list is now quite long, so sit back and listen:
* Three character classes - marine, scout and technician!
* Four (!) new master traits - Scavenger that disassembles and Survivalist that is Badass^2 and Sharpshooter and Running Man.
* Much needed nerf of Intuition.
* Slight recolouring of pinky demons to make them... well, pinkier?
* New song by our awesome IRC regular Simon-v - Something Wicked, to be heard in the Mortuary.
Okay. That is a bit, is not it? And if it sounds interesting enough for you, there is little stopping you from seeing and playing with it just now - only a smallest donation. And seriously, Kornel needs them. So, be kind to your devloper, and donate a bit.
Shoop da Whoop:
Well, better late than never.
StarStorm:
Nice. I wonder what the differences between the three classes will be?
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