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Author Topic: [H|97%|YAVP] One Jackhammer to rule them all!  (Read 3455 times)

ZicherCZ

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[H|97%|YAVP] One Jackhammer to rule them all!
« on: July 01, 2011, 03:05 »

Well, this one was fun to play!
Started a normal, run-of-the-mill HMP game. Tried to build a heavily defensive build (see the traits in mortem).
Went to the Arena, cleared it, and hoped that with some luck I can finally get to the Hellgate on this difficulty.
Then, on L:4 I found the Jackhammer.
This thing works like a magic finger: Point on monster => no monster. Even Mancubi were falling in three blasts from the edge of line of sight. Once, a Hell Knight at close (not point blank) fell in a single burst!
Even more fun came when lava was present on a level. Push them in, hear them scream, hear them die.
Even the Big C could not withstand the sheer power of the weapon.

Some further perhaps interesting things about this game:
I don't think I ever found so many uniques and exotics in a single game. Ten of them, perhaps? Who would recall ...
My second win! :)

Edited and commented mortem follows:

--------------------------------------------------------------
 DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------

 Timo Viitanen, level 11 Cacodemon Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
-- Sergeant Major after the game :) --
 He survived 118955 turns and scored 167160 points.
-- My top score so far, by a huge margin. --
 He played for 2 hours, 6 minutes and 32 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 703 out of 724 hellspawn. (97%)
 He held his right to remain violent.


 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 6
  Levels completed : 5

-- Awards ----------------------------------------------------

  Aurora Medallion
  Hell Champion Medal
  Hell Armorer Badge
  Armorer Silver Badge
  UAC Silver Badge
  Gatekeeper Silver Badge
  Arachno Bronze Badge

-- Current total: Medals: 7, Gols: 1, Silver: 4, Bronze: 14 --

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #.......................###............................###.
  #.......................###............................#>#.
  #....||.................###..............###...........###.
  #....}.|.................................###...............
  #..............###.......................###...............
  #..............###.........................................
  #..............###................###......................
  #.......###.......................###......................
  #....X..###.......................###......................
  #.......###................###.............................
  #..........................###.......................###...
  #..........................###....###................###...
  #.................................###................###...
  #.................................###......................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 64/80   Experience 59507/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman          (Level 3)
    Tough as nails   (Level 3)
    Reloader         (Level 2)
    Badass           (Level 1)
    Shottyman        (Level 1)
    Army of the Dead (Level 1)

  TaN->TaN->Bad->Rel->Rel->SM->MAD->Iro->TaN->Iro->Iro->

-- As I said - a heavily defensive build. --

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   onyx armor [2]
    [b] [ Weapon     ]   Jackhammer (8d3)x3 [3/9]
-- YAAAAAAAAAAY for Jackhammer!!! --
    [c] [ Boots      ]   plasteel boots [1/4] (2%)
    [d] [ Prepared   ]   modified rocket launcher (6d6) [1/1] (A1)

-- Inventory -------------------------------------------------

    [a] nuclear plasma rifle (1d6)x6 [24/24]
    [b] BFG 9000 (10d8) [100/100]
    [c] Anti-Freak Jackal (5d3) [6/6]
    [d] Acid Spitter (10d10) [10/10]
-- Never used, neither of those. --
    [e] shotgun shell (x7)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
-- Jackhammer devours ammo like crazy ... --
    [h] rocket (x10)
    [i] power cell (x50)
    [j] power cell (x50)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] homing phase device
    [r] power mod pack

-- Kills -----------------------------------------------------

    94 former humans
    109 former sergeants
-- Thanks for the ammo, guys! :) --
    27 former captains
    133 imps
    80 demons
    82 lost souls
    39 cacodemons
    23 barons of hell
    1 Cyberdemon
    26 hell knights
    46 arachnotrons
-- Quite a lot of those in late-game caves. --
    11 former commandos
    7 pain elementals
    8 arch-viles
    6 mancubi
    7 revenants
    2 bruiser brothers
    1 shambler
-- Never touched me :) ... Others did, though. --
    1 Arena Master
-- Stood no chance. --

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
-- ... barely alive ... --
  On level 4 he found the Jackhammer!
-- YAY!!! --
  On level 6 he stormed the Chained Court.
  On level 6 he found the Arena Master's Staff!
-- ...and dropped it somewhere - no Vaults for me :( --
  He defeated the Hell Arena Master!
  On level 9 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  Level 14 blasted him with unholy atmosphere!
  On level 15 he encountered the Phobos Hellgate.
-- Invincibility + Jackhammer = Only Bruisers left alive :) --
  On level 18 he found the Acid Spitter!
  On level 18 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
-- Invincibilty + Jackhammer = all but two dead before Inv wore off :) --
  On level 20 he entered the Vaults.
  He came, he saw, but he left.
  Level 22 blasted him with unholy atmosphere!
  On level 24 he found the Anti-Freak Jackal!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You see : a Cyberdemon (severely wounded) [m]ore | floor
 The Cyberdemon reloads his rocket launcher.
 You wear/wield : an onyx armor [2] The Cyberdemon fires! You are hit!
 Fire -- Choose target...
 You see : a Cyberdemon (mortally wounded) [m]ore | floor
 The Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires! You are hit!
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | blood
 The Cyberdemon reloads his rocket launcher.
 You use a large med-pack. You feel fully healed. The Cyberdemon fires! You
 are hit!
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | blood
 The Cyberdemon dies. You feel relatively safe now. Congratulations! You
 defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 Before him 50 brave souls have ventured into Phobos:
 46 of those were killed.

 2 didn't read the thermonuclear bomb manual.
 And 1 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

-- Yep, but that was on ITYTD. --

--------------------------------------------------------------


Well, that's it. Now let's try some Blade level challenges ;).
Logged
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

AStranger

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Re: [H|97%|YAVP] One Jackhammer to rule them all!
« Reply #1 on: July 01, 2011, 13:00 »

Nice run. The Jackhammer does a great job just chewing through enemies, but you are dead on with the amount of ammo it chews through. As for the Acid Spitter, I have only found it a couple of times and have never bothered figuring out a use for it. I'm not convinced it's even that usable normally, but gothic boots probably help with it (makes a less painful reload).

For diamond challenges I'd recommend starting with either Gatekeeper, Destroyer, Berserker or Veteran. Gatekeeper was probably my first diamond in 0.9.9.3, since it can be obtained before N! is unlocked, but it's a good choice for a first target. Clearing the Hellgate without damage actually isn't as bad as it sounds if you have Intx2 and/or a napalm launcher (for the viles). I think I did it with Intx2 and a pistol that could shoot through walls (blaster? energy pistol? I forgot). Either way the Viles will be the problem area.

I have a feeling most people would recommend Destroyer over Berserker, but the really hard part about Berserker is making it to the CC. You won't guarantee a win by making it there, but it won't be nearly as much of a struggle after you do. Destroyer is great since you don't have to worry about accuracy or damage, but things do hurt a lot more. Most people use ammochain for it, but I went Intx2. EEx2 is a waste, but shooting in the dark pretty much always hits as long as something is in the bullets path. Just remember to corpse stack/doorway stack. I wouldn't go for the Veteran diamond first, but it is quite do-able and not that rough after you get used to N!.

Game Hunter also has a guide and some videos around. Definitely worth looking into since he's done a much better job explaining most of what I've already said. They may seem impossible at first, but almost all of the (non-fist) diamonds are 'reasonably' possible (hell even UAC). Unfortunately some require more luck than skill (AoPc), so patience is still very important.
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[24|23|20|18|13] v.0.9.9.3
[17|10|8|5|2] v.0.9.9.2
[15|11|10|6|3] v.0.9.9.1
[18|17|14|10|6] v.0.9.9

ZicherCZ

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Re: [H|97%|YAVP] One Jackhammer to rule them all!
« Reply #2 on: July 02, 2011, 06:32 »

Hi AStranger,
thanks for the tips. When I get some time, I'll take a look on GameHunter's guides, from what I hear, they're really helpful.

However, my skills are nowhere near any Platinum, let alone Diamond. Even the single Gold I have occured in a very strange way - it's Scavenger, and I got it on my first ITYTD win. Some time after the win, I read that the Vaults are not supposed to generate on ITYTD - but they did for me, for some reason. That was in 0992, however.

Anyway, let's go in small steps. I need two Silvers and one Bronze for Warrant Officer, so let's start there :).

Zicher
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DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
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BirdoPrey

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Re: [H|97%|YAVP] One Jackhammer to rule them all!
« Reply #3 on: July 02, 2011, 09:52 »

The acid spitter would be awesome if it were not for the bug that seems to make monsters take damage AFTER knockback is applied. I would use it on stuff and practically not damage them at all because they were blown far clear of the damage radius.
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ZicherCZ

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Re: [H|97%|YAVP] One Jackhammer to rule them all!
« Reply #4 on: July 04, 2011, 08:58 »

Well, who needs Acid Spitter when you have Jackhammer? :)

Btw. BirdoPrey - aren't you, by any chance, a guy who frequents ##crawl?
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DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working
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