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Author Topic: Shell  (Read 16243 times)

Neth

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Re: Shell
« Reply #15 on: December 02, 2006, 12:18 »

The "i" key ? Then that means there are duplicating functions. "e" and "i". Doesnt make much sense...
"i" - means "Inventory", but "e" - means "Equipment"
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Karry

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Re: Shell
« Reply #16 on: December 02, 2006, 12:19 »

But they are both used for changing equipment, except "e" way is very much redundant.
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Neth

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Re: Shell
« Reply #17 on: December 02, 2006, 12:25 »

But they are both used for changing equipment, except "e" way is very much redundant.
"e" - let's you look at your skills, and deequip armor, weap, bots, swap weap
and lets you equip a swap weap
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Blade

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Re: Shell
« Reply #18 on: December 02, 2006, 12:58 »

Let me conclude. "i" - it is you backpack, there you see items, that are not equipped on you.
"e" - plays two roles: there listed equipment you are wearing, and also there are listed your skills.
RTFM(Read This F*** Manual) - there it's written.
Code: [Select]
Inventory screen

  Press item letter to do the default action on a given item. Wearable
  items will switch if one is already weared.
 
 
Equipment screen

  Pressing the letter of a weared item will unequip it. Pressing the
  letter of a empty slot will let you choose an item. Note though, that
  switching through the inventory screen is faster.
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Karry

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Re: Shell
« Reply #19 on: December 02, 2006, 14:23 »

Okay, thats exactly what i call uncomfortable. Two screens with partly duplicate functions. Why cant they be merged in one ?
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Kornel Kisielewicz

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Re: Shell
« Reply #20 on: December 02, 2006, 18:42 »

Propose a alternative then :-P
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Karry

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Re: Shell
« Reply #21 on: December 03, 2006, 00:13 »

Cant you make it the same as in DiabloRL ? Both in one screen ?
Thats a big step in the right direction.
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Kornel Kisielewicz

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Re: Shell
« Reply #22 on: December 03, 2006, 05:00 »

No. Because:
1) Item info in DoomRL can be at least a screen in width.
2) Menu based item choices are SLOW (in terms of UI efficiency).
3) DoomRL has a fixed inventory limit -- the invscreen visually shows that limit.
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Karry

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Re: Shell
« Reply #23 on: December 03, 2006, 05:23 »

2) Cant be any slower than it is right now.
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Kornel Kisielewicz

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Re: Shell
« Reply #24 on: December 03, 2006, 05:32 »

Yeah? "i" "f" is a helluva lot faster than "i DOWN DOWN DOWN DOWN DOWN ENTER" :-P
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Karry

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Re: Shell
« Reply #25 on: December 03, 2006, 05:39 »

Right, and before that you'll have to look at "e" and exit it.
No matter how i look at it - its bad functionality.
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Kornel Kisielewicz

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Re: Shell
« Reply #26 on: December 03, 2006, 05:47 »

As I said -- post a better solution, and I'll consider it :).
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Fingerzam

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Re: Shell
« Reply #27 on: December 03, 2006, 05:49 »

Umm, normally you should know what armor and weapon you are using, so you only need to take a peek at 'e' when you want to check your secondary weapon or boots. Equipment screen is needed for equiping a secondary weapon, and it's also quick to check your current traits from there. It also allows taking off equipment.

I also agree that the current inventory system is a lot better than having to scroll the inventory with UP and DOWN.
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Karry

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Re: Shell
« Reply #28 on: December 03, 2006, 05:58 »

It would be much better if you could also swap things from "e" screen, instead of it dumping you outside after un-equip.

As for scroll - ADoM doesnt need inventory scrolling. CRAWL doesnt need inventory scrolling. Well, they actually do need it, but in DooMRL there are much less items.
Their systems are more efficient and comfortable.
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Fingerzam

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Re: Shell
« Reply #29 on: December 03, 2006, 07:12 »

Well, there's no room to actually merge inventory with equipment. As for dumping you outside 'e' screen, I'm not sure, but does un-equiping stuff take time? If so, it's useful to know if something's happening. But well, I have nothing against fast item swapping from equipment screen.
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