DRL > Requests For Features
New special levels
Shoop da Whoop:
At first I also thought about idea of "chose" levels. But additional exits increase your chances of successful runthrough, and that changes balance. And also makes things more complicated (when there is no this level but there two of that ones).
UC seems always-here to me at Phobos Hell 1. Also, Hell's Armory is guaranteed to appear on difficulty UV and higher.
Thexare:
--- Quote from: Shoop da Whoop on July 12, 2011, 07:05 ---At first I also thought about idea of "chose" levels. But additional exits increase your chances of successful runthrough, and that changes balance.
--- End quote ---
Which is why I suggested making the levels that you can choose between harder than their one-off equivalents. Not quite to Mortuary levels of medpack drain, but that's the general idea.
As for the "full exploration" argument... maybe it's just me, but computer maps seem really common now.
--- Quote ---And also makes things more complicated (when there is no this level but there two of that ones).
--- End quote ---
No level would ever appear twice.
Shoop da Whoop:
Then we should not have non-appearing special levels.
Navigation
[0] Message Index
[*] Previous page
Go to full version