If Game Hunter hadn't gotten to it first, I'd have designed a game with a different skill set, a different means of progression to differentiate it from a mere 'DoomRL clone'.
I haven't yet looked into changing the current level-up system but I suppose that would certainly be yet another possibility. I'll keep it in mind.
What exactly does the torch do?
It's supposed to increase your vision (like Cateye), although it wouldn't be very noticeable on that map, heh.
EDIT: I'd just like to note that any input into the development stages would be appreciated, as well. So far I've already completed the weapons and items in full (although not all of them are ideally constructed due to game/coding limitations) and am currently getting bosses done, then I'll be moving on to fleshing out what kind of additional map-like tiles should appear (fire/ice walls and floors, pods and pod generators, painted windows you have to break, etc), at which point I can really work on some more interesting maps. Afterwards, I'll begin to work with the multi-level/scrolling modules to make a full, playable episode. Whether or not there will be randomly-generated maps I'm not sure (I'd have to work closely with some of the more astute modders to figure out how to hack the generator to suit HRL's needs), although it would certainly increase replayability in the long-term.
If you have suggestions, criticisms, or the like, you can reply here, or you can go to the
Chaosforge IRC channel, where I try to reside as often as I can.