DoomRL > Pre-0.9.9

I won finally

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Kornel Kisielewicz:
Quoting: Jamesadvanced combat shotgun too (6d4)
These toys rule IMHO :-]

Quoting: JamesSo... what's up with this overcharge deal :>
Try the alternative reload (capital 'R') :-P. Warning : the weapon will be destroyed in that process.

JimmyJ:
Yes, but, in many cases, weapon destruction is no hair of my head ;)

Satatik:
Heh, one time I found an extended combat shotty. 8 shells, beat that!

James:
Advanced combat shotgun:  Higher damage means you might kill him with the first shot so no return fire while you shoot second

Extended combat shotgun:  If you don't kill on the first shot you'll probably get hit.  But less reload time so being surrounded by alot of baddies means it probably works better.

(although after about lvl 10 the combat shotgun doesn't seem to cut it, and have to switch to higher damage output of chaingun or doubleshotty)


Lategame(lvl 15+) I start clearing rooms wall by wall using rocket launchers/acid barrels, and take em out long range with rockets/chaingun.  If I have to enter a room, I ready my bfg for close combat (yeah funny, I know, but I never find healthpacks because I blow em up so much).  This kind of gameplay leaves little for salvage though...  But I hoard the lategame ammo so much that I have a bag full of rockets and plasma...

JimmyJ:
Bag full?? More like slot in inventory full!

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