Attention! Multi-part post!I. The treeHere is Traits Tree (more like forest, actually). Maybe, this will help (or confuse) someone.
It's obvious, that
Reloader for now provides three of master traits,
Eagle Eye and
Son of a Gun are one-master,
Ironman and
Finesse stand aside for now. Many people mentioned this, so here is...
II. Pack of ideasPosts from older threads, collected:
New master trait idea: Jack the RipperNew trait suggestion - AggregatorNew Traits (thread)Ironman Advanced/Master Trait Ideas...And once again, Ironman-based traitsIII. And now, something differentMy ideas, someway weird
and heretical.
1) Level-only trait requirements. For example, if we can finally unlink
Juggler and
Whizkid from
Finesse, making
Juggler only requirement CL 3, and for
Whizkid it will be CL 4.
2) Logical connections between basic and advanced traits. Most of them are quite normal, except of
Finesse and
Son of a Bitch.
But if we disconnect
Finesse (from
Juggler and
Whizkid) and then set it on the place of
Son of a Bitch... Suddenly, logic appears: faster firing leads to more bullets per shot!
After this switch we can have something more... different. For example:
Advanced Trait - Heavy Weapon ManRequires: Son of a Bitch (2)
Max. ranks: 2
Shorthand: HWM
Description: "Don't touch my sweety!"
Effect: when you have
big gun (not melee, pistol or shotgun), your armor is increased by 1 per rank and also you suffer less penalties to accuracy while running (-1). At rank 2 there are no penalties at all!
Master Trait - MetalsmithRequires: Whizkid (2), Heavy Weapon Man (2)
Max. ranks: 1
Shorthand: MSm
Effect: armor not decays from damage. (Thus, you can have
red armor [4/4] (1%)!)
...This was overly long, but I hope it will be useful.