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Author Topic: Badge and Medal ideas (v2)  (Read 2889 times)

Thomas

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Badge and Medal ideas (v2)
« on: August 02, 2011, 22:56 »

oh boy oh boy there's a new beta with a new challenge mode, but alas for the badge and medal ideas thread has been locked.

Vigilance Bronze-Platinum: Get to level 12/Complete Angel of Darkness (on UV, N!) as per usual
Vigilance Diamond: Complete N! AoD as a scout without intuition.

Contrary Medal: Beat AoHu as a marine.
Contrary Pin: Beat AoD as a scout.
Contrary Gadget: Beat AoI as a technician.
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tehtmi

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Re: Badge and Medal ideas (v2)
« Reply #1 on: August 02, 2011, 23:59 »

AoLT badges will have to be rejiggered now that the challenge is actually (I assume) hard.

And, since I'm here, I'll go ahead and suggest some of the general medals that I recently implemented in my (unreleased as-of-yet, sorry) mod.

Tactician's Token: Clear a normal level without damage
Tactician's Medal: Clear five normal levels without damage
Tactician's Cross: Clear ten normal levels without damage

Massacre Medal: Kill eight monsters in five seconds (50 turns)
Massacre Cross: Kill 15 monsters in five seconds

Genius Medal: Create three assemblies in one game
Genius Cross: Create five assemblies in one game

Sniper Medal: Kill 100 monsters from more than 9 squares away
Sniper Cross: Kill 500 monsters from more than 9 squares away

Undertaker Medal: Destroy 100 corpses
Undertaker Cross: Destroy 500 corpses
* This counts any method of disposing of corpses including gibbing, killing on doors/water/etc, corpse stacking, et al. Doesn't count respawning or resurrection.
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Shoop da Whoop

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Re: Badge and Medal ideas (v2)
« Reply #2 on: August 03, 2011, 09:42 »

"Massacre" must also be "without use of nuke"
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Thexare

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Re: Badge and Medal ideas (v2)
« Reply #3 on: August 03, 2011, 21:32 »

Hectic Cross: Destroyed all barrels. - Yeah, I'm suggesting this again, because it's actually a Doom reference.

Marksman's Award/Sharpshooter Medal: Kill 50/125 enemies, each in a single shot. Does not accept burst-fire guns, shotguns, explosives*, or non-weapons. Accepts pistols (incl. GCB in single-shot mode, speedloader, energy pistol, Trigun, Blaster), the Railgun, and the Tristar Blaster (because really, we need some reason to use that POS.)

* Explosive provision could be changed to just disallowing the BFG.

Saboteur's Ribbon: Kill 20 enemies with barrel splash damage or (if it's possible to track) the lava or acid generated by said barrels.

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