DRL > Discussion
General Strategy Questions from a Newbie
Thomas:
Movespeed and dodge chance are independant of eachother, although being able to move faster will indirectly help you dodge shots (less shots fired at you per move and therefore less chance of dying if you roll low on most of your dodges)
Most people will go for tactical boots (but not necessarily tactical armour) anyway because of how infrequently the protection value of your boots is useful.
gunofdis:
The resistances on tactical armor make it a lot stronger early on than it used to be. It's pretty much blue armor vs formers.
Errant:
--- Quote from: Thomas on September 06, 2011, 02:27 ---
Most people will go for tactical boots (but not necessarily tactical armour) anyway because of how infrequently the protection value of your boots is useful.
--- End quote ---
I dunno about this. The only real advantage is KB resist and regen when you toss the second mod on to create tactical boots. You may or may not even want KB resist, and, as you say, when was the last time you wore out a pair of boots? I don't think it's ever happened to me. Why not just use better boots with one agility mod and save an agility mod? You still get the movespeed bonus, and that's why most of us wanted the tactical boots in the first place. Plus you can still add more mods with Whizkid if you want later.
action52:
--- Quote from: Errant on September 06, 2011, 03:44 ---I dunno about this. The only real advantage is KB resist and regen when you toss the second mod on to create tactical boots. You may or may not even want KB resist, and, as you say, when was the last time you wore out a pair of boots? I don't think it's ever happened to me. Why not just use better boots with one agility mod and save an agility mod? You still get the movespeed bonus, and that's why most of us wanted the tactical boots in the first place. Plus you can still add more mods with Whizkid if you want later.
--- End quote ---
It's happened to me a few times. Lava will destroy iron boots very quickly. It happened a few times in the Halls of Carnage--this was back before the lava wall, so I could afford to run back and forth over the lava. All those supercharges made it easy to forget that I was destroying my boots. I actually used to take off my boots so I didn't have to worry about them.
But you are right about the extra mod not being worth it. It still isn't that hard to keep from losing boots, and they're easily replaced.
The thing is, in version 0.9.9.3 they gave you a speed boost of 20%, which was awesome. Combine that with the fact that they regenerate, and that protection from boots usually isn't all THAT important, and that it gave you a huge advantage very early in the game, and you had arguably the best assembly in the whole game. I guess they decided it was TOO good, so they nerfed it down to 10%... which is exactly the same as a single agility mod. So now we're going to put on an extra agility mod on, just so that we can have our iron boots regenerate? Especially now that the later boots have resistance in addition to their higher defense. Basically it went from being one of the best assemblies in the game to one of the worst.
So back then it was always worth it to put the extra agility mod onto boots. Now... it almost never is.
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