Chaosforge Forum

  • March 28, 2024, 15:37
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [M|YAAM] I'm in love with the Sniper Mod pack now  (Read 5215 times)

The Page

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 26
  • Lost Soul
    • View Profile
[M|YAAM] I'm in love with the Sniper Mod pack now
« on: August 04, 2011, 23:54 »

This is the first time I've ever actually finished the game above ITYTD, and it feels pretty good. Although to be honest the only reason I even survived for as long as I did was because I found the Sniper mod, which pretty much meant I was oneshotting everything short of Barons of Hell or Mancubi in a single burst, especially after I tacked on the Power mod (wish I found a Firestorm pack too though).

I was fully intending to go after a full victory (from all the cells I had it might have been viable), but I think the random number god gave me a karmic penalty after handing me that Sniper mod. I didn't find a single envirosuit for the whole game - not a single one - and the Invulnerability that spawned on Level 24 was way too far from the stairs for me to actually nuke old Cybie without cleaning my own clock in the blast. Instead I shot him until he died.

I was also mulling over taking on the Mortuary, but in the end decided against it - I didn't want to ruin a relatively good run with a bout of suicidal optimism. The only demons that gave me real trouble during this run were the Vilepacks, and I didn't want to see what kind of havoc a bunch of them would wreak without a special assurance that I could actually take them out easily (which I wasn't confident enough to do).

EDIT: Oh I apparently also skipped the Shambler, since he always gave me a ton of trouble.

--------------------------------------------------------------
 DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------

 Bitchfellow, level 11 Cacodemon Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 143035 turns and scored 109501 points.
 He played for 1 hour, 25 minutes and 6 seconds.
 He didn't like it too rough.

 He killed 617 out of 617 hellspawn. (100%)
 This ass-kicking marine killed all of them!


-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 6
  Levels completed : 6

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Hell Champion Medal
  Scavenger Bronze Badge
  Scavenger Silver Badge
  Scavenger Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #......................###.................................
  #.........###..........###.................................
  #.........###..........###.................................
  #.........###...............................###............
  #..............###..............###.........###............
  #..............###..............###.........###............
  #.......###....###..............###....................###.
  #.......###............#...............................###.
  #.......###............#.........................###...###.
  #.......................|}.......................###.......
  #................................................###.......
  #..........................................................
  #.............###.......................###................
  #.............#>#.......................###................
  #.............###.......................###................
  #....................X.....................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 41/50   Experience 58428/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Son of a bitch   (Level 2)
    Reloader         (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->TH->TH->Rel->Rel->MAc->Fin->Fin->WK->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [6/6] (113%) (BP)
    [b] [ Weapon     ]   modified BFG 9000 (10d8) [10/130] (B1)
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   modified plasma rifle (1d8)x6 [40/40] (P1S1)

-- Inventory -------------------------------------------------

    [a] modified missile launcher (6d6) [4/4] (A1)
    [b] modified red armor [4/4] (146%) (B)
    [c] rocket (x11)
    [d] rocket (x14)
    [e] rocket (x14)
    [f] power cell (x70)
    [g] power cell (x70)
    [h] power cell (x70)
    [i] power cell (x70)
    [j] power cell (x70)
    [k] power cell (x70)
    [l] power cell (x70)
    [m] power cell (x70)
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] phase device
    [s] thermonuclear bomb
    [t] shockwave pack

-- Kills -----------------------------------------------------

    120 former humans
    96 former sergeants
    32 former captains
    97 imps
    73 demons
    52 lost souls
    37 cacodemons
    26 barons of hell
    1 Cyberdemon
    32 hell knights
    16 arachnotrons
    6 former commandos
    2 pain elementals
    10 arch-viles
    13 mancubi
    1 revenant
    2 bruiser brothers
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 6 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 6 he found the Arena Master's Staff!
  On level 8 he assembled a gatling gun!
  On level 10 he entered Hell's Armory.
  He left the Armory without drawing too much attention.
  Level 11 blasted him with unholy atmosphere!
  On level 11 he ventured into the Halls of Carnage.
  On level 12 he assembled a tactical boots!
  On level 12 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 15 he encountered the Phobos Hellgate.
  On level 16 he found the Butcher's Cleaver!
  On level 19 he entered the Vaults.
  On level 19 he found the Anti-Freak Jackal!
  He cracked the Vaults and cleared them out!
  On level 23 he ran for his life from acid!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Find a more constructive way to commit suicide.
 Fire -- Choose target...
 You see : Bitchfellow (scratched) [m]ore | floor
 Find a more constructive way to commit suicide.
 You swap your weapon.
 You wear/wield : a modified BFG 9000 (10d8) [130/130] (B1)
 Fire -- Choose target...
 You see : a Cyberdemon (wounded) [m]ore | blood
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (severely wounded) [m]ore | pool of blood
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (mortally wounded) [m]ore | blood
 The Cyberdemon dies. You feel relatively safe now. Congratulations! You
 defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 Before him 74 brave souls have ventured into Phobos:
 60 of those were killed.

 2 didn't read the thermonuclear bomb manual.
 And 10 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 2 souls claim to have killed him...
 2 killed the bastard and survived.

--------------------------------------------------------------
« Last Edit: August 04, 2011, 23:58 by The Page »
Logged

Missileboater

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 30
  • Lost Soul
    • View Profile
Re: [M|YAAM] I'm in love with the Sniper Mod pack now
« Reply #1 on: August 06, 2011, 12:24 »

I'd say you had a pretty good chance in the Mortuary. The strategy to use with Ammochain is to phase immediately at the start. The goal here is to get to either the left or right edges of the map. Use a homing phase device if you got it, but if not normal phases and some luck should work as well. From there pick a row in the center ( I tend to choose the row that you entered from ), and just start throwing plasma down it. All of the enemies should be huddled around the middle, including the Arch-viles. Since you do have the sniper mod pack on your weapon, you'll pretty much kill anything before they even get close to you because you'll always hit enemies in your line of fire, even if you can't see them. Just watch out for any stragglers roaming around searching for items. And if the enemies do get revived, they have to wait a few turns to be able to move, which's more than enough to just gun them down again. You'll know when you down an Arch-Vile if you gain experience, since everything else in the map is revived. This method is the safest way that I know how to do it, except for an invulnerability and nuke. Completing the Mortuary would've also given you another nuke to use.

For the Lava Pits, did you happen to get an invulnerability globe right before it? You could've just nuked the level at the beginning to get rid of the first wave. The Lava Elemental will still spawn and you can kill it with gunfire to get the lava elemental. You might have to do some lava walking to get it though, so bringing some decent boots ( gothic boots if they generated ) is a good idea.

The Shambler isn't that bad of a boss for a rapid fire build. If the missile launcher was available to you, you could've quickly shot rockets to the left right after pulling the lever. The Shambler would've had less of a chance to teleport away since you don't have to reload after every shot, and you could've killed him even before it got a teleport off. If have to fight it though, it might be a problem if you only have shrapnel damage to use against it. In my experience, the Shambler could just teleport away and heal up because its armor reduces quite a bit of damage. You can find a plasma rifle in the lower right room though, and that makes a direct confrontation much easier.

There's one thing that seems odd, why wasn't your equipment a bit more modded? With Whizkid(2), it opened up to 5 slots on weapons and 3 slots on armor, but most of your equipment weren't modded past 2. Did you just lack mods throughout the run?

I did a pretty similar run a few days ago, was actually my first time getting ammochain and using a sniper weapon mod on a plasma rifle:

Spoiler (click to show/hide)

Edit: Small error change
« Last Edit: August 08, 2011, 13:33 by Missileboater »
Logged
DoomRL 0.9.9.4         | DoomRL 0.9.9.3
[23|19|18|7|2]          | [24|18|16|5|0]
Arch-vile Mjr General | Arch-vile Colonel
[27m/59s/40a]          | [29m/48s/27a]

The Page

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 26
  • Lost Soul
    • View Profile
Re: [M|YAAM] I'm in love with the Sniper Mod pack now
« Reply #2 on: August 06, 2011, 17:49 »

I think I was really just trying to play it safe during that run, which is why I didn't take on the Mortuary. The other few times I've gone in there I've died hilariously fast due to my weapons being incapable of dealing with the threat effectively (also due to me not being very good at the game). As to the Shambler, the three times I've killed him I've done it with mega-KB weapons, so I wasn't sure if I could do it this time, which I probably should have tried, yes.

As to the lack of mods... yeah, I found like maybe seven mods or so over the course of the entire run, and considering I didn't get Whizkid 2 until almost the final battle, there wasn't much modding I could do, haha.
Logged

Deathwind

  • Colonel
  • *
  • Offline Offline
  • Posts: 505
  • HMP Angel of Patience 0.9.9.4
    • View Profile
Re: [M|YAAM] I'm in love with the Sniper Mod pack now
« Reply #3 on: August 08, 2011, 12:33 »

Quote
Since the missile launcher was available to you,
He didn't have it as he faced the armory before the wall...
Logged
v.997 [16/5/2/0/0]

Missileboater

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 30
  • Lost Soul
    • View Profile
Re: [M|YAAM] I'm in love with the Sniper Mod pack now
« Reply #4 on: August 08, 2011, 13:32 »

He didn't have it as he faced the armory before the wall...

Yeah, I realized it after I posted it. I'll edit it now to make it seem more appropriate.
Logged
DoomRL 0.9.9.4         | DoomRL 0.9.9.3
[23|19|18|7|2]          | [24|18|16|5|0]
Arch-vile Mjr General | Arch-vile Colonel
[27m/59s/40a]          | [29m/48s/27a]
Pages: [1]