DRL > Requests For Features
Classless
thelaptop:
I'll n-th it also.
MaiZure:
Some extra thoughts on a twist to 'Recruit/Classless' mode.
Recruits in reality tend to be younger and more motivated so they may learn new things faster (XP gain boost)
However without real training and indoctriniation, they will never learn masterful skills (no Master Traits Available)
Thexare:
No Master Traits? You realize that's limiting to pre-0.9.9 traits, right? In fact, even one of those (Cateye) is unavailable by those rules.
I'm not too enthusiastic about that kind of limitation... maybe add to the level requirement instead of a complete block - level 8 needed instead of 6, perhaps.
MaiZure:
--- Quote from: Thexare on August 09, 2011, 20:36 ---No Master Traits? You realize that's limiting to pre-0.9.9 traits, right? In fact, even one of those (Cateye) is unavailable by those rules.
--- End quote ---
Just throwing around ideas for the GodHand to think about - he'll do whatever he wants anyway :P
On that note you can take it the completely opposite direction by saying that if the Recruits are motivated and learn fast (XP boost),
and we all master traits as usual, their lack of rigid indoctriniation will allow them to think outside of the box beacuse they were never in the box (At clevel 12 the traits originally blocked by the master trait are no longer blocked)
That would be in addition to the other benefit of clevel 12 which allows further training of basic traits.
EDIT: And the obvious choice of leaving Recruit made as a simple 'classic' mode.
Personally, I'm not in favor of any of these ideas in particular, but I'm putting them out anyway.
Game Hunter:
I think masterless (as opposed to masterful) is probably the better option for a classless...class. Keep in mind that there are going to be FIFTEEN master traits, and that each class will get a melee, pistol, shotty, rapid-fire, and all-rounder master each. Giving a class access to every single one isn't so much flexible as it is redundant: sure you could get anything you want, but I'm almost certain the actual class for which it was made is far better at using it. In addition, keeping things mutually exclusive will make balancing these masters much easier, considering that the above case is in no way ideal.
As things are now, the Recruit class would probably stand out by having no masters and no particular benefits (except perhaps an experience boost and better starting gear?), but be the ONLY class to get extended maximum traits at clvl12, maybe even lower. After all, they'll get the best use out of them anyway (and some combinations totally break the game...probably better off if we start limiting all of these player buffs).
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