Edit: Seems I might scare people off so Ill just simplify them. So here are the Simple Advanced Rules
As you perform actions you will get skill points. The skills will be given based on your actions and can be anything. I mean you punch people a lot I'll give you the Pugilism skill. Or if you spend time in the bar and Ill give you the Drinking skill. Basically you do something often enough and Ill fudge the numbers in your favor when performing similar actions.
Wounds are simple. You get hit, you gain a wound. You get hit hard you gain several. You get a bad roll and you might give yourself or an ally a wound. Get 7 wounds total, or 3 in the head or 4 in the chest and you will die without emergency treatment (With the exception of specifically non-lethal wounds, then you'll just be unconscious). You take 10 Wounds total and you are dead, no question. Enemies work the same way. Specific body parts can be injured. You can lose them too. Losing a body part reduces your fatal wound limit. (I.e lose an arm and you can only take 9 wounds before instant death.)
Minor wounds will heal over time. Severe wounds require treatment and leave permanent effects.
Your actions can be anything within reason. However I will not do anything for you. If you want that awesome gun that shoots Shurikens and Lightning, you better pick it up because there is no loot bag for it to be stuffed in for later. Other than that keep an open mind for creative solutions to the encounters. Also, I will provide shitty MS Paint maps if people want relative positions in some encounters.
Each actions success will be the result of a 2d8 roll. An average roll will yield an average success low rolls will be failures and high rolls will carry greater if not superfluously so levels of success. i.e. An attempt to sneak behind an enemy will fail and result in getting caught on a 6, for example; while shooting at somebody with a 6 will simply miss. A 2 will probably result in shooting yourself in the foot.
All actions must be posted in bold. Non-bolded actions will be ignored. Some simple actions, such as picking something up, can be tacked ont a primary action with italics. Actions may give an auto-success or auto-failure, depending on the situation. Some actions will result in hidden rolls, when it may not be obvious if you succeeded or failed. The result will still take place, but you will not know if you rolled a 4 or a 14.
Finally the more specific or complicated your action, the larger the penalty modifier that will be applied to your rolls for that round. While you can, its best to not try and do too many things at once. At the same time don't be afraid to try unconventional actions. You can invent things that break logic but not reason, and even tap into the paranormal if you have the right tools and logic.
Feel free to ask questions in the other thread. We will proceed when everyone is ready :D