DRL > Bug Reports
[0.9.9.3] Teleport leading into a locked vault
Gargulec:
--- Quote from: Ander Hammer on August 10, 2011, 06:42 ---It's a risk that shouldn't exist.
--- End quote ---
This game is a roguelike, remember. It is supposed to be unfair.
ParaSait:
--- Quote from: Gargulec on August 10, 2011, 07:18 ---This game is a roguelike, remember. It is supposed to be unfair.
--- End quote ---
Probably, but that'd make teleporting like even more stupid.
Each time I find a teleporter or non-homing phase device I'm like "Oh handy! I was just needing something to wipe my butt with!". So at least we could try making it more useful rather than pointless or even risky.
The Page:
You're exaggerating the problem, though. As it is now, phase devices are pretty handy for quick getaways, while locked vaults aren't exactly as common as them. The whole locked vault problem doesn't make them toilet paper; it's more akin to lighting a match in an area with a slight fire hazard.
tehtmi:
Phase devices will never put you into a locked vault.
As the OP found, teleports can, but this behavior seems unintended. I'll create a ticket.
ParaSait:
--- Quote from: The Page on August 10, 2011, 10:49 ---You're exaggerating the problem, though. As it is now, phase devices are pretty handy for quick getaways, while locked vaults aren't exactly as common as them. The whole locked vault problem doesn't make them toilet paper; it's more akin to lighting a match in an area with a slight fire hazard.
--- End quote ---
I dunno man. I'd still rather pick up a small medpack than a phase device. Maybe it's just my luck, but phase devices ALWAYS seem to get me even deeper into shit.
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