Thanks for the reply.
Even if they intentionally make no sounds while moving, they could make sounds while being hit or dying at least, to make it feel like they ARE intentionally silent but still are living beings, not bugged letters.
Unfortunately log.txt has the last game's log i think, and there is no error.log, despite me never deleting such file and having numerous time encountering this error on this PC
And about lua, yes i found the item id, but thing is, my computer takes those spaces just fine! Without any error. But his computer refuses to run the game. We both have XP, me SP3, he has SP2. I don't know what can be really that different so it acts like that.
Btw another question - when trying to add lava elemental sounds, my "switch to" sound of nuclear BFG becomes a rocket fire sound (woosh) instead of usual "weapon reload" sound. WHY? I dont understand. It happens when i add this:
-- Lava Elemental
lava_elemental = {
die = "sounds/lavae/Death.wav",
act = "sounds/lavae/Idle.wav",
hit = "sounds/lavae/Wound.wav",
melee = "sounds/lavae/Kick.wav",
fire = "sounds/lavae/Fire.wav",
},
How? Why? Really, why adding EXACTLY this make it do EXACTLY that? i tried changing last "," after Fire.wav into ";", no difference... I dont get it, really, how can this ever happen. whats the connection?
PS: It seems that not only lava elemental, but also agony elemental and other edits that are suggested on forum also cause sound anomalies, for example, my character emits "demon dead" sound when being hurt if i add something about shambler, agony elemental or arena master... I have shambler, then agony, then arenamaster defined after the last monster definition. If i remove arenamaster, instead of "demon dead" sound, getting hurt by lava emits "use of medkit" sound. This must be some overflow error or idk...