DRL > Requests For Features

New Special Level - The Nano Factory

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General Patton:

--- Quote from: Game Hunter on August 23, 2011, 11:07 ---
* To begin, having isolated regions surrounded by goo is basically the annoying part about Lava Pits, so let's not have TWO special floors that use this. (Also consider that envirosuits aren't all that common...it can be difficult enough to get the two necessary for Lava Pits sometimes, and this level is earlier and would likely need even more!) If you want to make it interesting, consider having a tide of sorts that changes the position of the gray goo over time, such that every area is accessible in some way but not all the time.
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I didn't want to ask for something too coding intensive, but this sounds awesome. Doesn't Nethack do something like this with air bubbles in the plane of water?


--- Quote from: Game Hunter on August 23, 2011, 11:07 ---
* Crates are a start, but I would think that a manufacturing facility would be more than just crates. Having several large rooms where the enemies reside is probably more practical of a level, with obstacles (such as crates and small, unmoving pools of goo) scattered in each one. The tide of the goo would remain outside of these structures but restrict movement between them. Nanoboss itself should probably still be outside somewhere, having completely demolished whatever was containing it (or something like that, I'm not trying to write plot here). You could even introduce a pseudo-timer in which the buildings are slowly eaten away as you progress.
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Maybe goo tiles could inflict d11 damage on adjacent wall tiles, thereby destroying them in an average of 110 exposures.


--- Quote from: Game Hunter on August 23, 2011, 11:07 ---
* To differentiate gray goo from other hazardous tiles, perhaps it should only hurt you if you are wearing neither armor nor boots. To compensate, armor AND boots take full damage while crossing gray goo (so it'll eat through them really fast). Tactical armor/boots might make this an issue, though, so it's just a thought more than it is a suggestion.
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Maybe, boots take full damage, once you are bootless, the goo crawls over you, causing damage that is affected by armor. Now that I think about it, what method would nanites use for deconstruction? If it's some sort of epicly miniaturized plasma tool, then we could let plasma resistance affect it. Also, perhaps it should be possible to destroy goo tiles with explosions, checking damage on each tile similar to the process for barrels. But that would make the goo tide really difficult to program.


--- Quote from: Game Hunter on August 23, 2011, 11:07 ---
* Nanoboss probably shouldn't regenerate/teleport normally (too similar to shambler and LE) but we can make use of the surrounding gray goo tides to provide a unique encounter:

* Instead of regenerating, Nanoboss can absorb a gray goo tile it is standing on, removing the tile and healing Nanoboss for some significant amount (20-30, possibiy percentage-based).
* Instead of teleporting, whenever Nanoboss is on a gray goo tile it can act much faster.
* Instead of hazard-splash, Nanoboss's attacks cause damage over time (nanobots eating away at you can be likened to poison).Overall this should greatly change the dynamic of fighting Nanoboss. Possibly, it could be indiscriminate in its attacks such that it may start attacking other enemies (and absorbing their corpses for health).
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We could have the Nanoboss be able to teleport a short distance from one goo tile to another and absorb the tile it lands on whether it needs the health or not. This would force it to waste its healing faster and it couldn't teleport or heal twice without moving inbetween. I'm assuming that adding damage over time would require a decent amount of new code. Perhaps the splash attack damages armor more than usual and has a certain chance (based on damage to armor) to turn the tile you're on into a goo tile.


--- Quote from: Game Hunter on August 23, 2011, 11:07 ---Unfortunately, Nano Pack is probably too powerful right now to be a guaranteed item, even if this is meant to be a difficult level. (As hard as Mortuary is, there's nothing game-breaking to be found there as a reward.) Perhaps a random regenerating special could appear instead (examples: nuclear plasma/BFG, Malek's Armor, blaster) or maybe just something unique to the level itself. We may end up changing nano/onyx packs to exotics, with appropriate nerfs, at which point we might see such a reward.

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I'm of the opinion that the Nano Pack is necessary for too many things to be as rare as it is. There's this decent-sized chunk of gameplay-stuff (assemblies and nano equipment in general) that you'll almost never get to experience. From what I've heard, you could play for months and still have a negligible chance to try out even one nano assembly. I can understand making DragonSlayer and Berserker Armor so difficult to obtain because those are secret. But everyone talks about how you need the Nano Pack to do this or that, and the game advertises it to you with Schematics, but it's just flaunting something that almost no one gets to try.

DeathDealer:
What if all the goo was inside of crates which randomly exploded into goo puddles or, when hit by a weapon, leak goo into the environment. A lot of crates and some explosive enemy weapons would make this something similar to the Khe, he , he. . . feeling on steroids.

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