DRL > Bug Reports
[0.9.9.3 XP] Doomrl occasionally fails to start, and night.monst. missing souns
ParaSait:
--- Quote from: Game Hunter on August 24, 2011, 13:17 ---Based on your unusually-specific observations of things near the end of the game, I'm going to take a guess and say that you had (or still have) a saved game, which you tried to reload after reconfiguring sound.lua. This wreaks havoc on (IIRC) the nid values automatically assigned during the game's startup, as the nid values that the saved game recognizes will be quite different. As a matter of fact, I had the same problem at one point while loading a game for a video, since the saves had been using Inferno mod sounds and I needed to switch back to vanilla settings. So long as you start a fresh game, this problem should go away. (If not, then do like ParaSait said and post your sound.lua so we can have a closer look.)
--- End quote ---
Ooh, you're right. I totally forgot about that issue. Well yeah, I'm pretty sure it's that (unless the problem pesists).
Hissatsu:
Aah, so my config for sound is perfectly fine, but i must start a new game for it to take proper effect?
PS: It is confirmed, started new game with all those sound.lua lines and all works well! At least this one is through.
As for the space in color.lua - well, whatever, if its wrong, then its wrong and it just means maybe i forgot to save the config when trying or something about game save loading interfered and prevented a crash for me.
Navigation
[0] Message Index
[*] Previous page
Go to full version