DRL > Requests For Features
XP Ranks 2.0
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MaiZure:
One concept that has been pretty much untouched since 0.9.8.X are XP ranks. Well now that the game has progressed a bit, I have a proposal to make this concept more meaningful.
I think it's a good idea to keep the distinction between XP and Skill rank. Now, the skill ranks are earned through amazing feats of gameplay (badges) while the XP ranks are attained through a lot of gameplay killing various monsters. Now that we have secret medals and assemblies - the reward for experience is revealing information to the player as they gain XP rank. Also this change will normalize the XP rank progression since the vast majority of Veteran's are basically sitting at the Arch-Vile rank.
Enough talk
Here is the proposal:
*The fresh player starts with all medals and assemblies (even basics) hidden from view except for the two most common ones (Hell Champion Medal/UAC Star Bronze & tactical boots)
*Gaining rank reveals medal names and requirements AND assembly names, but not how to make them (the name alone will give players a good clue if they aren't spoiled on the wiki)
*Rank requirements will keep the idea of killing X number of the title monsters and introduce earning X number of any medals and eventually completing the game X number of times
M = Medals
A = Assembly
RANK REQS REWARD Human N/A N/A Former Human Kill 50 Reveal 2M & 2AImp Kill 100 Imps / Earn 2 Medals Reveal 2M & 2ADemon Kill 50 Demons (melee) / Earn 5 Medals Reveal 2M & 2ALost Soul Kill 100 Lost Souls / Earn 10 Medals Reveal 2M & 2A & Names of 5 UniquesHell Knight Kill 200 HKs / Earn 15 Medals / Win 1 Game Reveal 3M & 3ACacodemon Kill 50 Cacos (pistol) / Earn 30 Medals Reveal 3M & 3A & Names of 5 UniquesPain Elemental Kill 500 Lost Souls / Kill 5 Agony Elementals Reveal 3M & 3ARevenant Kill 200 Revenants / Win 3 Games Reveal 3M & 3A & (All BASIC forumlae revealed, but not earned)Mancubus Kill 50 Mancs (Melee) / 75 Medals / 5 Games Reveal 3M & 3A & Names of 5 UniquesArachnotron Kill 500 Arachs / 125 Medals Reveal 4M & 4AHell Baron Kill 1000 Barons / 15 Games Reveal 4M & 4AArch-Vile Kill 1000 Viles / 200 Medals / 25 Games Reveal 4M & 4A & All ADV FormulaeShambler Kill 50 Shamblers / 300 Medals / 50 Games Reveal 4M & 4ACyberdemon Kill 100 Cybies Reveal More stuff
...and the secret ranks that exist beyond this.
I didn't really count the numbers of assemblies or unique medals but scaling the concept is pretty easy.
EDIT: I thought about the idea of having "secret" ranks that you can attain and elect to have in your mortem title rather than a linear progression. These secret ranks would be the boss enemies like Bruisers or Arena Master that you can 'discover' by say killing the AM 50 times in melee. I couldn't think of an exact way to implement it - but it is something to think about
Definitely open to different possibilities here.
Let's talk!
Angles of death:
I like the idea of it, but I think the early ranks (Human up to Cacodemon) should give you less things.
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