DRL > Discussion
Angel of Berserk Help
Malek Deneith:
Karry - you are just unlucky... Right now to-hit in melee is working properly on 0.9.8 to hit for melee was less than 20%... right now it isn't.
Valkeera:
I found out that switching tactics in AoB is a good thing to do - set to coward to get close to the monster, then switch to aggressive and dice 'em.
I guess it might be also possible to hide behind a barrel - keep it between you and the monster, and it shouldn't see you until it's too late (this needs further testing, though).
On that: would it be possible to add non-exploding barrels to the game just for tactical purposes?
Blade:
Don't you think it will be a little unDooMish? DooMRL is, of course, not original DooM anyway, but it is still very close to it, that's why Kornel don't want to add for this moment not original monsters and weapon(i don't cout his discussion about quake shaft)).
Valkeera:
UnDooMish? But weren't there non-exploding barrels in original DooM as well? Can't remember now, but I would've sworn they were there...
Blade:
Hmm, really, i've forgot about them. There were burning indestructible barrels. But this can create a lots of situations, when this barrels will block any pass, and you won't be able to destroy them.
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