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Angel of Berserk Help

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Jered Cain:
Cacodemons aren't problematic, either, you just have to rush at them in Coward, after luring them closer, then cut into them with a chainsaw.

Blade:

--- Quote from: Jered Cain on December 03, 2006, 12:12 ---Cacodemons aren't problematic, either, you just have to rush at them in Coward, after luring them closer, then cut into them with a chainsaw.

--- End quote ---
Right, and they are always moving, so they can be caught out of the corner. Sergeants is a real problem because they fires every 3 turns and almost never miss. Every monster on higher levels have a chance to miss, and sometimes it's large enough to allow you get closer to them.
http://forum.chaosforge.org/index.php?topic=422.0 - read the lowest one post, it's mine, and take a look at kill counts. Human sergeants are only 28, while cacodemons are 47, and commandos are 13.
And my comment to mortem read too.

Karry:
Chainsaw would be great, if not for the fact that it f..king MISSES like HALF of the time !
Now, i can understand how you can miss someone with a fist or a knife...but missing a slow, unflexible zombie with a chainsaw ?!!

Fingerzam:

--- Quote from: Karry on December 03, 2006, 13:46 ---Chainsaw would be great, if not for the fact that it f..king MISSES like HALF of the time !
Now, i can understand how you can miss someone with a fist or a knife...but missing a slow, unflexible zombie with a chainsaw ?!!

--- End quote ---

What tactic setting are you using?

Karry:
Dont give me that, it misses on every tactic, including under berserk condition.

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