DRL > Requests For Features
Suggestion for some shotgun-related changes
Orbiplanax:
It isnt advised trying to balance two weapons for the same niche from the same weapon type. Either one is stronger, having a lower dropchance and/or being accessible later in the game, or both have are of the same efficiency and one could be removed due to redundancy. So trying to balance the normal shotgun and the combat-shotgun isnt really a good idea at all.
How about creating different niches for each type of shotgun (shotguns, double-shotguns and combat-shotguns).
Giving double-shotguns a much wider cone than that of a normal shotgun just like in the original doom. Or if thats better, the cone of normal shotguns could be reduced to make double-shotguns much better at fighting spread-out enemies. Because as it is now, the double-shotgun is only good when fighting on close-positioning and only if the enemy isnt knock-backed, which is a very rare scenario.
Concerning combat-shotguns, entirely remove the spread of all related shotguns and it make it have less damage drop-off than its brothers the double-shotgun and the normal shotgun.
With these changes, the normal shotgun becomes the allrounder for starters, at its best when fighting bunched up groups of enemies. The double-shotgun becomes the weapon of choice when encountering heavily spread up enemies. And last but not least, the combat shotgun becomes the shotgun for single target purposes. (Or fighting a line of enemies)
I presume it isnt really shotgunnerish to have no spread on a shotgun, but having more than one weapon from the same type for the exact same purpose isnt really great either, at some point people will just use the mathematically better gun. Thats where situational differences can make the decision which shotgun to use really meaningful.
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