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Author Topic: Request for simple usability and comfort features  (Read 11719 times)

rekenne

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Re: Request for simple usability and comfort features
« Reply #15 on: October 08, 2011, 23:45 »

Huh. THat's... really neat. I wonder if that *was* in the config files when I last played or not. I've wanted that for awhile. Maybe I just missed it.
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Ander Hammer

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Re: Request for simple usability and comfort features
« Reply #16 on: October 09, 2011, 10:44 »

How about easy, in-game key and color re-binding?
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GrimmC

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Re: Request for simple usability and comfort features
« Reply #17 on: November 18, 2011, 17:26 »

2) Being able to continue shooting somewhere you don't see.
3) Option to automatically scroll to the end of the message text instead of having to click for more.perience!

5) "Sticky" fire option

Now that I have been introduced to the wonders of tactical (i.e. one mistake and you're dead) defense, I would also like to voice my full support for these. (I know this topic is old, but I figured there was no need to start a new thread.)
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Zecks

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Re: Request for simple usability and comfort features
« Reply #18 on: November 20, 2011, 08:53 »

Requesting config to archive only winning mortems automatically.
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thelaptop

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Re: Request for simple usability and comfort features
« Reply #19 on: November 20, 2011, 10:41 »

Requesting config to archive only winning mortems automatically.
I'm going to go on a limb and say no to this.  This is related to a filter method over the mortems that should be done outside of DoomRL itself -- consider something along the likes of Simon-v's mortem renamer to help with the automated purging.

Actually, a request to provide more functionality in naming the mortem files might be more useful.  Currently we already have something for the date format, so perhaps a printf-like mini-language to incorporate various things that are interesting in the mortem for the final naming of the mortem would be more scaleable.  Then one can just filter according to that outside of DoomRL.
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GrimmC

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Re: Request for simple usability and comfort features
« Reply #20 on: November 20, 2011, 11:29 »

How about a retry mode, which starts the exact same game, challenge, name, traits, etc. over again? Especially for difficult challenges.
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Zalminen

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Re: Request for simple usability and comfort features
« Reply #21 on: November 20, 2011, 13:38 »

How about a chance to Esc backwards in the selection screens when starting a new game?
  • Difficulty selection <- Class selection
  • Class selection <- Trait selection (skipping past name screen since Esc there just chooses a blank name)

I've lost count of the number of times I've chosen the wrong class by mistake and had to shift-Q the game to fix my error...
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Matt_S

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Re: Request for simple usability and comfort features
« Reply #22 on: November 20, 2011, 15:15 »

How about a chance to Esc backwards in the selection screens when starting a new game?
  • Difficulty selection <- Class selection
  • Class selection <- Trait selection (skipping past name screen since Esc there just chooses a blank name)

I've lost count of the number of times I've chosen the wrong class by mistake and had to shift-Q the game to fix my error...

I second this.  It's a bit irksome right now.
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ortoslon

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Re: Request for simple usability and comfort features
« Reply #23 on: January 19, 2012, 15:21 »

Coloring out-of-sight items.

I dislike holding which of those carets are health globes and which are armor shards in my memory. Computer maps prove that coloring out-of-sight items doesn't confuse players about how far they can see.
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byrel

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Re: Request for simple usability and comfort features
« Reply #24 on: January 19, 2012, 15:49 »

I would have to say the number 2 from the OP would be really really nice. Also, on the topic of wait times, maybe it should be the minimum of your possible actions (fire, move, reload). That might be a bit unbalanced for pistoleros though...
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