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Author Topic: [M|AoB|63%|16|YASD] Mancubi complex aka CERTAIN DEATH  (Read 2612 times)

Uranium

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[M|AoB|63%|16|YASD] Mancubi complex aka CERTAIN DEATH
« on: September 03, 2011, 06:35 »


--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 Adrian Carmack, level 6 Demon Corporal Marine,
 rode a mancubi rocket on level 16 of the Phobos base.
 He survived 20312 turns and scored 29416 points.
 He played for 28 minutes and 54 seconds.
 He didn't like it too rough.

 He killed 196 out of 310 hellspawn. (63%)
 He was an Angel of Berserk!

-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 1
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Berserker Bronze Badge
  Berserker Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #....................==.=......#...|.#.....................
  #....................====......#.....#....##.[............#
  #...................===.=......#.....#....##......^...##..#
  #....................===...0...+.....#.........##..##.##...
  #.......|..................|...#.....#..##..##.##..##....;.
  #....|.........................#.....#..##..##.............
  #..............................#.....#.............>.......
  #....................................####################+#
  #...............................===..#.......#.............
  #...........................X...====.#.......#.............
  #..............................===.=.#.......#.............
  #.===..........................=.=.=##.......#.............
  #===.............................=........&..+...........=.
  #=====...............................##################==#=
  #=.===..................................................[=.
  ##=.=#.#.....#.##.###................#..................===
  #..............................M.....#.....................
  #....................#...............#.....0...............
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 11540/6
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Brute            (Level 3)
    Berserker        (Level 1)
    Badass           (Level 1)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Bad->Bru->MVm->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   medical armor [1/2] (13%)
    [b] [ Weapon     ]   chainsaw (4d6)
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   combat knife (2d5)

-- Inventory -------------------------------------------------

    [a]   green armor [1/1] (100%)
    [b]   green armor [1/1] (41%)
    [c]   green armor [1/1] (100%)
    [d]   green armor [1/1] (47%)
    [e]   green armor [1/1] (100%)
    [f]   green armor [1/1] (100%)
    [g]   blue armor [1/2] (31%)
    [h]   technical mod pack
    [i]   technical mod pack
    [j]   agility mod pack
    [k]   bulk mod pack
    [l]   shockwave pack
    [m]   protective boots [2/2] (100%)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 20%   feet 0%   
    Melee      - internal 0%    torso 20%   feet 0%   
    Shrapnel   - internal 0%    torso 20%   feet 0%   

-- Kills -----------------------------------------------------

    58 former humans
    16 former sergeants
    7 former captains
    29 imps
    21 demons
    47 lost souls
    9 cacodemons
    1 hell knight
    2 pain elementals
    3 mancubi
    1 revenant
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  He left level 3 as soon as possible.
  On level 4 he stormed the Chained Court.
  On level 15 he encountered the Phobos Hellgate.
  On level 16 he stumbled into complex full of mancubi!
  On level 16 he finally rode a mancubi rocket.

-- Messages --------------------------------------------------

 You are hit!
 You use a large med-pack. You feel fully healed. You are hit!
 You are hit!
 The mancubus hits you.
 You hit the mancubus.
 You hit the mancubus. The mancubus dies. You advance to level 6! Press
 <Enter>...
 Unknown command. Press "?" for help.
 You open the door.
 You close the door.
 Boom!
 Boom! Boom! You are hit!
 You use a small med-pack. You feel healed. Boom! Boom! Your medical armor
 is damaged! Boom!
 You dodge! Boom! Boom! Boom!
 You are hit! You die!... Press <Enter>...

-- General ---------------------------------------------------

 26 brave souls have ventured into Phobos:
 23 of those were killed.
 And 2 couldn't handle the stress and committed a stupid suicide.

 1 souls destroyed the Cyberdemon...
 1 sacrificed itself for the good of mankind.

--------------------------------------------------------------

Is there any way to dodge Mancubi blasts? At all?
Surely this is unfair. A level filled with Mancubi and only Mancubi on a melee game of all games!
Sigh.

Well, after several tries, two deaths at the Hellgate, one involving an embarassing incident with only a cacodemon left, I finally got to floor 16.
"Hurrah!" I thought. "I now have a tiny chance of getting the Longinus Spear! After that it's just plain raging from there on in."
Oh how wrong I was. I came into the level with a few turns of zerk left, only two be confronted with two mancubi staring at me. My marine didn't want to go berserk, which annoyed me, so I had to use three large med packs chasing down one Mancubi, cutting it into little pieces and getting Vampyre - not that it would do any good. I then remembered my medical armor - which despite the hatred it garners from DoomRL veterans, actually saved my life - sure, I was on 2% health by the end of the encounter, but I was alive.
Not for long. I was tenderly opening doors, thinking to myself "I hope I find it right next to a door so it doesn't have a chance to blast me to pieces" - which it didn't, I opened the door at the top, and there was Fatty, waiting for me with his cannons.
I was planning to chainsaw them up, if I had no berserk or no hope of survival (is there even a difference on AoB), I would use up the shockwave pack I was saving for AoD.
Fatty had other plans - mainly to blast me into next bloody year while I tried to close in on him.

Overall thoughts:
I think the early game AoB, for me at least, is simply hoping that sergeants don't spawn where they can shoot you as you sprint for the stairs.
I would want the removal of mancubi complexes for Berserker games, but then where's the fun in a roguelike if it's not totally overpoweringly unfair (see: Iter Vehemens ad Necem)?
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MaiZure

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Re: [M|AoB|63%|16|YASD] Mancubi complex aka CERTAIN DEATH
« Reply #1 on: September 03, 2011, 06:51 »

Evil...very evil.
My worst so far is a Rev complex but someone around here ran into a Vile complex, ouch!

Also, yes you can dodge Mancubi fireballs with about the same ease as an imp fireball...
However the REAL problem is that they'll probably hit a wall, barrel, or another monster creating a blast that will probably still hit you (and inevitably knock you back in to lava, acid, or within range of another Mancubi)
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