Chaosforge Forum

  • April 19, 2024, 14:00
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [0.9.4.4] Bug with ammo boxes and Shottyman  (Read 1753 times)

gilgatex

  • Platinum Supporter
  • Alpha Supporter
  • Corporal
  • *
  • *
  • Offline Offline
  • Posts: 58
  • It's Personal
    • View Profile
[0.9.4.4] Bug with ammo boxes and Shottyman
« on: September 03, 2011, 07:03 »

If you have a shell box prepared, the Shottyman reload skill still takes from your inventory when you move, rather than the shell box.  Reloading the normal way still takes from the shell box.

Win7 Pro 64-bit
0.9.4.4 Windows
Logged
[12/3/2/0/0] Cacodemon Sergeant Major (0.997)
[25/15/8/0/0] Hell Baron Captain (0.996)
[26/15/10/1/0] Hell Baron Major (0.994)

tehtmi

  • Programmer
  • Local Inquisitor
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 458
    • View Profile
Re: [0.9.4.4] Bug with ammo boxes and Shottyman
« Reply #1 on: September 03, 2011, 07:28 »

This is intended. Shell boxes are a precious resource, and reloading with shottyman is based on your move speed instead of your reload speed. Thus, a shell box would provide no benefit to shottyman-style reloading, so it is usually preferable for shottyman to draw from the inventory.

There is one issue however; if the inventory happens to be empty, then shottyman won't work at all even if the player has a shell box. The solution to this was to allow ammo packs to be unloaded into normal ammo.
Logged

gilgatex

  • Platinum Supporter
  • Alpha Supporter
  • Corporal
  • *
  • *
  • Offline Offline
  • Posts: 58
  • It's Personal
    • View Profile
Re: [0.9.4.4] Bug with ammo boxes and Shottyman
« Reply #2 on: September 03, 2011, 08:20 »

Ah ok.  So much I have to learn :)
Logged
[12/3/2/0/0] Cacodemon Sergeant Major (0.997)
[25/15/8/0/0] Hell Baron Captain (0.996)
[26/15/10/1/0] Hell Baron Major (0.994)
Pages: [1]